of course this shit is fake. some of these changes are so stupid that not even relic would make them. best example are volks to 280 mp whike you know volks are the worst starting infantry and yet the problem will not solve their vet issues.
500 mp for slightly better grens? yeah no for the record ST's are nearly as durable and nearly have the same rifle dps. the obers as sure hell are not going to cost twice as much as a single ST |
Leave ISG and mortar alone for a while and there are 50% chances that ISG will be more deadly than mortar.
Of course it should be cheaper.
PFF this thing tries to be 2 things at the same time. part aa gun and part mortar and its simply not working. same thing for the su76 btw. |
ISG?
AA HT?
Volk nades?
All of what you mentioned for USF have a cheaper, earlier counterpart for OKW already.
If you believe USF options to be good ones, I see absolutely no point in you complaining for OKW then as they got all the weapons needed as well, except much earlier, meaning they'll counter garrisons much faster then USF.
You have solved your own problem and closed yourself the door to further arguing.
LOL the scrub still says aa track and isg. |
If you need oppnent to get out of garrison and never get it back, because it will be demolished, explain to me how is that wasting the cooldown again?
Also what do you suggest for USF then, who have same prblem?
Lol no their nades are rather brutal. and the most popular comander has flame-throwers for base infantry.
Also aa track is building clearing? have you actually used an aa track? because if you did you would know you it doesnt work that way.
While the okw does have building clearing they are either ineffective expensive or doctrine bound. |
Yes, but you cannot retreat to the HT. You have to take a risk and micro your wounded squad to the HT or vice versa, plus they have no heal capabilities.
Their are strong points and weak points for both setups. the ability to reinforce in enemy territory while you just secured a capture point can be a real game changer. |
This still does not justify forward retreat points for the new armies. The post above you is absolutely right, certain maps gives the new army advantage (large maps) while vanilla factions take forever. This simple mechanic can make difference between capping the entire map with ease while vanillas take longer time. Micro, Sherman and Blobs have nothing to do with this, these actions are dependent on tech speed and tactical play.
You forget that he vanilla factions have mobile reinforcement halftracks. something the wfa armies do not have. each has it strengths and weaknesses |
Same could be done when you retreat to your base sector, so med truck has nothing to do with it.
And if we are talking about certain doctrines that can AoE your retreat point - CAS doctrine have recon plane, stuka dive bomb and ability to get resources to use them, so squad wipes at retreat point isn't something special that only OKW suffers from.
I have to say that I'm still convinced that only BAD OKW or USF players suffer from forward retreat, healing and reinforcement point. For example, the ones who carelessly BLOBS right into your MGs, then, unable to control units separately, he MASS RETREATS, exposing whole their army to a single AoE ability.
So, if you agree that I deflected your argument, there is no disadvantages in forward retreat/reinforce/healing in particular and free bonuses with teching in general, that smart experienced player couldn't avoid.
Yeah ostheer doesnt have unlimited ammo even with cas and most non mobile arty cannot reach the enemies base. your points are invalid next argument plz |
To me it sounds like either you get only advantages or you're just an inexperienced player.
Uhm no. If you place a med truck you better believe that i take into consideration if the allies have access to 120 mm or even worse b4's. and i have seen some okw players losing several k's worth in mp because of squad wipes at their medtruck.
@Australian magic
Yeah that not going to work. you need to know if he fires your arty on your med truck. and you simply cannot know that. even if you retreat back to base you just left a very vulnerable med truck on the middle of the map. |
jaigen,Im sure the best soviet players struggled against the old instapin MG42 supported by Panzerfausts that insta killed flanking overpriced M3s,too,with no real option of teching T2 to save yourself from an early P4 or 222 etc.
Uh no. back then maxim vs mg42 would cause the maxim to win and their was of course sniper+ m3.
It proves everything. A good unbiased player will figure out how to use the unit to maximum effectiveness instead of complaining that its so horribly useless blah blah. Most people cannot position,or dont feel like positioning an MG42 and support it so they complain. Its too hard to use the MG42,not that it doesnt work when it is used right.
Even if the mg42 would be buffed to godlike status again i likely would still not use on certain maps. Most maps favour cqc combat where an extra grens squad is much more viable. in the current state its not even worthe getting this unit even on maps where long range combat actually is viable.
The support gun is not useless,Its just the other options are more powerful and have greater OP effect,like blobbing shreks and rushing a panther,no different than gren spam and then blobbing LMGs is easier than microing an MG42.
your only partially correct. i find shrek blobs a bit to effective. but half the stock of the okw are borderline up for cost. puma? up to the m10 flaktrack? up to the usf track? support gun? up to any mortar.
everything has to be easymode or its useless.
well then the soviets must be the most easy mode faction in the game. and unsurprisingly i win with them the most in 1vs 1. |
The folks playing in late 2013 know and will remember it. Cheers though. That 10% additional suppression bulletin? Pure gold back in the day.
There was no spam back then either . and the mg was in my opinion balanced. because it actually suppressed. of course the bulletin needed to be removed.
Cookiezncreem
Maxim spam has been significantly reduced. but their was a time that grens did not enough damage to really threaten a maxim. and neither do riflenades did any damage back then. it was a huge problem where the very best ostheer players struggled against a semi competent maxim spammer.
And Proof in the pudding Ostheer fanbois,a top 5 2v2 player across all factions thinks that MULTIPLE MG42s is good enough to incorporate into their build. What more do you need?
That proves shit. right now the most useless unit within the okw unit is the support gun. and even i use because its sometimes needed to dislodge somebody out of a building. that it is used doesnt mean its good or balanced.
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