Because a guard squad does 18.334 dps max while a penal battalion does 34.674 dps max. Penals are good AI and have an ability that can get squad kills.
*Those numbers aren't quite right I don't think because adding the flamethrower according to the stats page would lower the max dps. Does the stats page not account for criticals in dps numbers?
The problem still remains whatever you use,be it Guards or Penals,Grens kill two members of a squad from two bursts,exception being at long range...which don't matter,because the DPS at long range is s**t for every unit(except snipers),thus when you reach medium-short range you have 3 or 4 members of the squad left... |
But joker.... guards are enough to keep light armour away from your penals. By the time the p4 hits, you should have an SU.
That if you have a good early game,which is impossible because a 240 MP squad can hold against even Shock Troops...Had this game with two Shocks vs. 3 LMG Grens...guess who won
If I can get Guards why should I get Penals,what's the logic?Better get two Guards
They both are decent infantry,but Guards can hold their ground better because of PTRS, Degtyarov LMG and the grenade,but still not comparable in performance with Grens which are 240 MP...
Shocks/Guards are more efficient,so again,no logic to pick Penals over them |
This doesn't work,when the German player sees the first Penal squad they rush for FHT and Armored Car because there is no viable AT in T1...Also,why would I go Penals when I can build T2 AT Gun and Guards or Shocks then T3 or T4 |
The LMG needs a deserved damage nerf,lost my last 4 games due to Gren LMG spam,early game is too easy in favor of Germans |
Unupgraded Grens vs Unupgraded Cons, is fine and establishedly balanced though.
Put in the LMG upgrade and the balance is gone to hell...
And please don't say the answer is Penals |
I'd nerf the 120mm's range and scatter, while adding slightly more accuracy. As of now it's a gamble; sometimes it will miss a stationary MG in plain view of your units 5 times in a row. Other times, it will gib squads as soon as they're in range. I had a match where, I shit you not, my 120mm wiped out 4 squads in as many minute. Including a full health vet 2 PG squad; one shot brought it to 1 man, the next landed right on the retreat path. Needless to say I won, but it was mostly thanks to my luck rather than any skill. I get that it's supposed to be a bigger, badder, less accurate mortar, and I'm all for unit flavor, but it's pretty silly. Also make it so it decrews at 1 man like every other mortar, it's too durable right now.
As for conscripts vs grens, that's a tough one. I'd give them an option to get 2-3 SVT40's when T1 or T2 is built (yes, there's overlap with Penals, but the unit role is not the same), for say 40 ammo. The SVTs would still lose to LMG grens, assuming equal cover, but would win against vanilla ones and provide a stopgap between useless vanilla conscripts and powerful PPShs ones. The PPShs would also merge with the SVTs (much like LMGS + G43s), creating a powerful but fragile unit at pretty high ammo cost. Thoughts?
Nice ideas but I do not think it's going to happen,they didn't add nothing new to the patch,apart from a LMG nerf that doesn't even matter,as examples Penals are still a 360 MP sack of Conscripts with no abilities aka useless and T34-85 is still shooting 8 rounds per minute ... |
It's against religion to use AssaultGrenadiers ) |
Yes tried Penals,it was disastrous...made two squads,one was rifle naded in the first 30 seconds(all six members died from ONE f*****g RNade and the two retreating ones were shot down by LMG Grens) and my opponent made a FlamHT when he saw that I went T1...so it was gg in the 15th minute |
Punished for using an earned vet ability
"Earned vet" killing 6 "elite troops" like Conscripts ) |
Its not like Ost has a lot of options except for Gren spam, in order to maintain capping potential.
Pios? Nope.
PGrens? Thats T2.
Ost dont have a baseline T1 specialised AI infantry unit, Sov do.
The Penals.
Thats why they need the LMG upgrade in order to maintain their only baseline units efficacy in AI.
People keep trying to redirect AI onto Cons, when Penals already exist on the roster.
Penals are the solution to Sov AI, not Cons.
No one uses T1,and even if they do,they don't use Penals... |