Thread: Goodbye12 Mar 2014, 16:13 PM
Well, thanks everybody. Except, of course, those of you who have chosen to attack my opinions, which I am entitled to. It might have been different, if the game were sold as a subscription service. Alas, it was not. (and I would not have been likely to buy in if it were)...
And as much as I'd like to poke holes in a few of those arguments up there... I hardly see the point anymore. |
Thread: Goodbye2 Mar 2014, 23:31 PM
I still got hope for CoH3. I don't think I'll buy it new, but yeah, lessons. |
Thread: Goodbye2 Mar 2014, 14:46 PM
Are we talking about all DLC? Because this argument seems to be focused more around the Tiger Ace, which from what I've seen in the higher level games that I've watched over the last few weeks, has actually been more of a hindrance with the massive resource drain it causes (Edit: At least in 1v1/2v2's). Which means that if you can dance around the Tiger, harassing points and trading on MP the opponent is going to be able to keep up with the MP drain.
As for other Commanders that provide a significant "I bought this and win" advantage", no others have been brought to my attention.
Jesus. Just because I made one comment about the tiger ace, people are jumping on that as my reason for losing interest. Please stay on topic. My gripe is not about the balance issues particular to one commander, but rather how paid commanders as a whole upset game balance between those-who-bought-the-game and those-who-buy-every-fucking-dlc. The game is not fair. Even if I had spared no expense, my enjoyment would be diluted, knowing that I had in-game advantages which have little to do with my skill and knowledge of the game mechanics and its units. |
Thread: Goodbye2 Mar 2014, 04:54 AM
With regards l2p ~~~ that means BUYING THE COMMANDER and testing it out! |
Thread: Goodbye2 Mar 2014, 04:53 AM
Sounds like you don't enjoy the game so you made the right decision by leaving. I don't know why you posted about it though.
Bye.
But I did enjoy the game. I prepurchased, played through beta, and played very consistently until recently. Certain elements were improvements over CoH1, but the paid commander model frustrated me to the point where it was no longer fun. |
Thread: Goodbye2 Mar 2014, 03:23 AM
its the same as a normal tiger that has vet 3. kind of funny to call it "super range" when its still 10 less than an su85. and its "super speed" is only when blitzing, otherwise an su85 can outrun it. su85s easily handle the new tiger ace.
Plz stay on-topic. This isn't about balance issues particular to ONE commander. |
Thread: Goodbye1 Mar 2014, 23:44 PM
That's beside the point, which is that people who pay for commanders get a broader range of strategic choices, and those who don't are at a disadvantage because we are unable to test the meta for its strengths and weaknesses. A limited number of abilities - like in CoH1 - is vastly preferential, because you are able to anticipate which avenue your opponent might go down - impossible with a growing base of premium commanders. |
Thread: Goodbye1 Mar 2014, 22:57 PM
TBH I enjoy beating premium commanders with the normal commanders. Nothing says fuck you like beating a Tiger ace with Soviet Shock Army.
Oh sure, feels great when you win... but it's a real drag to be run over by level3 tigers from nowhere |
Thread: Goodbye1 Mar 2014, 21:52 PM
This thread feels kinda trolly.
Sure, Stoffa, it's all been said a thousand times before. There's still people who fanatically defend their perspectives. I was somewhat more moderate in my stance on this issue in the past. I guess I just wanted to update the community on my position, and maybe clarify why I haven't really been playing in the last month or two. |
Thread: Goodbye1 Mar 2014, 19:02 PM
Yes, the constant expectation to purchase 3.99 (times, what, 20?) items is a strain. I already paid in excess of $60 for the game. I played through balance patches and it remains my opinion that the game has been a waste of money. I am not interested in playing compstomps - victory over a computer "opponent" bears little gratification.
The paid-commander model is game-breaking, money-grubbing garbage. |