I just won two subsequent games with penal flanks. (decisive battles, anyway). They are charging units, but their abilities are too valuable to risk a frontal assault. Weapons teams easily distracted by rushing scripts into fire and holding position under suppression. This will typically give the penals enough time to close and fire off a satchel. Flamethrowers help to keep supporting units at bay - though there is the risk of a crit against the flamer. Instant retreat. Sometimes they can get a satchel off against a tank - but the 3-second timer is usually long enough for an attentive player to dodge.
They vet up quickly, because a successful bombing will often net them a ton of XP, increasing durability. They work well in combination with snipers, who will make short work of supporting infantry. Both units are well-served by the M3. T2 is a glass cannon. |
Steam ID#: 76561198047616463
Steam Alias: HorseloverFat |
High-risk, high reward. The KV-8 can not defend itself against enemy armour with its pea-shooter they call a cannon. When successful, the KV-8 will end games. On failure, the KV-8 will end games. A good Soviet player knows when to play that card... and when not to. |
You aren't using them right. Stop charging blindly into danger. Rather, scout with a cheap unit first, identify easy kills, and swoop in like a hawk. Or else ambush. Wait behind a sight-blocker, and startle your enemy with a face full of assault rifle. Or else wait until the storm hits. But don't ever spearhead an assault with your most expensive/valuable unit. They suck royally at range. Who needs armour when you have a meatshield? |
Study the map. The snow can really slow things down. I had some success throwing wire up around my cutoff, and diverting the enemy into more difficult routes. Well worth the cost of a few seconds. The munitions points are strong - good defensive locations from which to launch attacks. Raid and harass to open up the cutoff points. Ownership of that road via the middle VP is crucial... but don't sit there for long. It's a deathtrap. |
Thread: Pg Spam6 Sep 2013, 02:13 AM
Use artillery. Scout, harass and corral your enemy into a nice, squishy blob, and then bombard it with katyushka rockets. Effective against any target! |
misplaced reply. sorry. |
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