I just won two subsequent games with penal flanks. (decisive battles, anyway). They are charging units, but their abilities are too valuable to risk a frontal assault. Weapons teams easily distracted by rushing scripts into fire and holding position under suppression. This will typically give the penals enough time to close and fire off a satchel. Flamethrowers help to keep supporting units at bay - though there is the risk of a crit against the flamer. Instant retreat. Sometimes they can get a satchel off against a tank - but the 3-second timer is usually long enough for an attentive player to dodge.
They vet up quickly, because a successful bombing will often net them a ton of XP, increasing durability. They work well in combination with snipers, who will make short work of supporting infantry. Both units are well-served by the M3. T2 is a glass cannon.
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