Thread: Goodbye1 Mar 2014, 18:42 PM
Look... I really wanted this game to work.
But I've lost interest.
I've lost interest because commanders are a game-breaking mechanic, whereby some players, who are better off financially than others, have an in-game advantage over others. I came to play a game - not to be reminded of my low social status. |
Yeah... I've noticed that munitions float like a cork. Problem with mines, is that you still need to protect your investments. The one pio that slips through can be quite costly. |
Having the defense commander makes it easy to skip T2 - but that piddly little gun simply doesn't cut the cake. T3 is too costly - SU85 imperative. |
Haven't paid for shit, don't plan to, but hey, I've got these community commanders to play with.
I'm already a bit biased towards Soviet play, but - wow - that new machinegun, particularly with the MP boost is incredible. Good map control, I can cap and hold with a conscript/mg pair, cap a few, and build T1. Once the second machinegun hits the field, assault grenadiers shit their pants and go home crying.
But yeah, it's early in the meta still - anybody care to speculate on possible counters to the new Soviet early-game presence?
I only lost one game - to a tiger ace commander. I dominated the game until that bloody tank came out and destroyed literally everything on its own. Didn't expect it to beat 3 AT guns firing at once, and still have enough health to roll over my HQ. Now that I know, I'll build more SU-85s, though it seems like a good way to paint oneself into a corner.
What other surprises am I facing? (industry commander)
And how do we deal with them? |
Maximum aggression: Gren-Gren-Sniper. They fire so quickly thatit becomes very costly to soviet mp. |
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Hey, the proles are talkin' shit again. |
New M3 ability: ramp - lets you leap over over vehicles in congested spaces. j/k lol
But yeah, that's a relief re: RG. thanks null |
How's about the undamaged church, which collapses to a single rifle grenade? Ridiculous. |
A pair of maxims cuts like a knife. Support them with flamers, guards, one or two AT guns. Scripts meanwhile cap and harrass. Build armour. |