I always say GG when I am wining, for me its a compliment to my opponent and thanx for the game @ the same time.
I don't really see how that is insulting to the loser. Either typing GG first @ the end is acceptable for me. |
I don't see how a map change would change anything unless axis always starts at certain locations - which is not going to happen.
Wrt. shitty teaming up that was also a problem in COH1.
There seems to be a cut-off somewhere where you can shake the total noobs, but if you sink below that certain threshold, you risk ending up in a long losing streak because of total newbie teammates.
My score has been swinging up and down for that reason. And it pains me each time I see that I've been put back in the pool of players eligible for newbie-match up because it takes a lot of Work to win a team game on your own :/
currently ranked 100,000 4v4 as Soviet, took me 3 games to get to 4000 in 1v1. I feel your pain, I feel like crying when I see what total noobs i play with/vs.
What I mean by map design: If you have maps with a lot of LoS obstacles and not much open ground, you always gonna struggle to counter Panthers with SU85's and t34's. They are easily flankable by armor and PG's. You cannot fight effectively among city building with Su85's or Zis and have no true AT infantry.
If you have maps that are fully open, than Germans are fucked because they gonna get raped by SU85's long range and snipers.
You can make combination of those features on the map to equalize the armies.
I wouldn't have high hopes of Relic doing and testing this, but once they release map making tools there will be some good maps created by community (like COH Redball).
Which would only leave the problem of matchmaking sucking |
I think there is to many ranged units period (default mortars, 120 mm, MHT, stupid Zis barrage and other barrages) and powerful call in abilities that resemble damn alien attack.
Not saying that I am a great player, but its really annoying manually targeting mortar of any kind, only to be shot and wiped by someones mortar without them ever being aware of what is going on.
I would like COH style mortar, if you fire 2 rounds and stay there, your mortar is as good as dead. (same goes for being flanked by inf, you shouldn't be able to retreat your mortar unit if flanked, period)
All in all, micro and strategy have been seriously undervalued towards RNG dependable ranged units and paper/rock/scissors units. |
It's pretty frustrating to get teamed up with someone who obviously knows next to nothing about the game.
And I'm not talking about bad play, but players who for example move one unit at the time or don't realise that they start with a pioneer and thus never uses it.
IMO it would be nothing more than fair to demand, that you have shown a minimum of ability before you are allowed to join team games. It's perfectly OK for players to ruin their own games in 1v1, but ruining it for team mates is not.
Therefore I suggest that Relic introduces some kind of result based requirement to enter team games. Like for example having won at least 5 1v1 games. Anyone with a minimum of skill should be able to meet that criterion.
Thats what auto-matchmaking is for.
To match you with/against people with similar skill.
And, yes I know. |
It was the same problem in COH1. You cannot balance the game for as well 1v1 as 4v4.
Relic has chosen to balance for 1v1 and partially for 2v2, which I fully understand.
However, I think it would be quite simple to alleviate some of the unbalance in 3v3+ by putting some kind of tax on the german ressourceincome in those games.
Ie. don't touch units or abilities at all. Just lower ressources for the german side in 3v3 and 4v4. I suppose it should be possible.
The best and easiest way to balance 3v3's and 4v4's is in map design. Where points are, terrain, buildings, etc. that is why Red Ball and Montarigis were the most equalizing maps in VCOH. They took away opportunities to quickly exploit one sides advantage and gave other side chance.
Simple change to starting location would make both Mont and Redball almost un-winable for axis...
and of course have teams made up of players with equal-ish skill. Which is almost never the case with current automatch system |
It's four extra key presses at the beginning of the game and another four at the end, and it makes it so you're playing vs a real person and not an anonymous enemy. It's not like it makes any difference in my day whether you guys do it or not, but I'm always going to advocate treating people like they're human beings.
Man, I am not disagreeing with you at all. But do you go out? People are becoming self-centered rude pigs with no social etiquette period.
I daily see people holding line while buying/ordering from shops because they are to busy talking/messaging/playing video games on their mobile phone.
Please, hi, thank you, giving way, or general consideration of other people is disappearing.
What hope is there for social etiquette on internet and in-games..
Entire world is becoming self-centered, inconsiderate bunch of YOLO and IDC sufferers of digital dementia and retardation... |
Baba, please dont talk to me anymore. Ill do the same for you too. Thanks in advance.
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I don't understand why they cater to 1v1 and 2v2 though. Balancing 4v4 makes 8 people happier and makes 8 people play more, 8 more people to sell their DLC'sto and makes 8 more people stay and keep the game alive.
You may argue that there is no stiff competition in 4v4 as compared to the 1v1 but really, how can there be stiff competition for 4v4 when it's being ignored?
Its hard enough to balance 1v1, 4v4 has so many possibilities and ways 8 people can exploit units, maps, build orders, tactics, etc...
Tho I agree, they should at least have a look at it and try to rectify the really big problems. I don't see logic in ignoring large part of community to be honest |
We haventseen actual figures of faction performance throughout the ladder.
We simply cant say for sure if Ost is performing better in lower levels of skill, or not.
Especially not for the games most recent patch version.
Im sure Relic knows though, but they havent released them, far as Ive seen. Nor made any statements, whether public or private, as to whether its true or not.
Ummm, you need figures? I don't see why exactly
You play the game, its quite easy to see how someone with lesser skill will have trouble coordinating Soviet army.
There are threads and threads on Steam and COH2 Official going of about Germans being OP, and asking for "real tanks" 'real HMG' and infantry that 'doesn't suck vs Armor'
Use your logic, its quite easy to come to logical conclusion where the issue might be for lesser skilled players..
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2v2 no
3v3 somewhat to yes (depending on the map)
4v4 yes to hell yes (depending on the map)
only the end game tho (armor aka Panther spam)
What can Relic do, not much other than adding Soviet tank that has similar capabilities to Panther (mobility, turret, etc) and/or infantry with true AT capabilities.
Su85 just doesn't cut it in 4v4 due to requiring to be supported with inf (AT nade Cons/Rifleguard button down) and/or mines. Which is problem with all arty/rockets/bombing/ranged weapons/stuka/strafing etc you get in average 4v4 game. And of course German players being able to gang up on single Soviet player, run him over and pull out before he can get help. (read blitz and Panzer tactician smoke)
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