Ok, so I think I had the pleasure of experiencing what Map Hacker with good micro skills can do with LoS. (which I won't name because of rules, I will say the name will be familiar to most COH veterans)
And its not pretty.
Using LoS to ambush units, approach undetected and always stay out of sight of lets say AT gun or Su85.
Any attempt to mount any sort of offensive manouver, results in being: totally outflanked and ambushed with full force.
For example: showing your tanks nose behind a building will result in instant triple shot from lets say 2x at gun and heavy tank. Or emerging behind the hedge with inf unit, will result in instant nade and snipe and/or HMG suppression.
At the same time any attempt to cap is met with Ostwin or T70 waiting in ambush for easy kill, anywhere you attempt to go.
Add to that units popping up from hedges and throwing nades at support units (mortar, At gun) and tanks showing only their nose to take a pot shot at unsuspecting unit but always being outside of LoS of counter unit.
It ends up feeling more like a Silent Hill game, where behind any obstacle something will jump out to kill you.
If you thought that Map hackers were pain in the ass with: sniper mirroring, perfect flanking and having their HMG's and At guns always pointed in the right direction, etc.
Well you are in for a real treat
I guess its possible for someone to just be good player and use LoS perfectly, but its highly unlikely that one would be lucky enough, to go entire game without ever running into a counter themselves.
Your thoughts?
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Post History of BabaRoga
Thread: LoS and Map hacking8 Nov 2013, 02:29 AM
In: COH2 Gameplay |
Thread: CoH2 Early Game8 Nov 2013, 01:45 AM
Less building crits? Hell yeah! That is all fair and well except one little detail you haven't considered. (or the impact it has on the game, that is) You can still cap fuel as German, even tho you have Cons in the building camping. Sure you lose 1-2 grens, but you can cap it or at least de-cap it to deny fuel from that point. You cannot cap fuel or deny it with Cons, that has MG42 sitting in the building next to it, so you absolutely must take out that MG42 to be able to cap it. A lot of players will just sit out 2-3 molotovs just to deny the strategic point and gain early advantage in resources. Now if you go for Maxims, early game, especially to camp in single building you are left without any field presence. Not sure how new patch will affect balance, but if its true that there will be more starting MP and quick build time for Soviets, I fear that we will be back to previous problem when MG42 would instantly suppress and players could just camp unchallenged for entire early game. (quick maxim) Only this would be much worse because, as you pointed, Germans don't have any means of dealing with buildings early game...... Scary thought ![]() In: COH2 Balance |
Thread: Let's fix ELO automatch8 Nov 2013, 01:03 AM
That checkbox won't help if people around your skill level aren't available. You'll just infinitely search until someone else hops on. That sounds great to me!!! It means I will only play good entertaining matches unless I decide that I will rather play unbalanced match, than none at all. It will help hugely In: COH2 Gameplay |
Thread: Towing at guns and others5 Nov 2013, 10:55 AM
I don't like Idea 2-4 because in my opinion this only adds more unnecessary microeffort and thus more rage factors. There are some huge 1v1 maps, where AT guns just about chase shadows. Maybe not that huge, but due to fences, rivers, etc. It takes forever to get AT gun to desired place. If its made so half the AT gun crew dies if halftrack is busted, it would really be just cool way to manuver around the map. But very risky 2 get near the front. I think it would be cool feature In: COH2 Gameplay |
Thread: What all this talk about rage?5 Nov 2013, 01:13 AM
Guess it depends on what you direct your rage at. Balance? The opponent? Yourself? like nullist said, it is just about impossible for person in the state of the rage to type. People rage, but you cannot be certain unless you actually see them. In: Lobby |
Thread: Matchmaking - Combined ELO ranking5 Nov 2013, 01:09 AM
Just how long do you want to sit around for a match? While I agree that the automatch system needs serious tweaking (The strange tendency to always try to find at least one person wildly further across the globe than anyone else for instance.) I think the game needs some sort of game lobby so people can at least meet and greet each other long enough to become friends/form strategy/arrange teams/etc. The Basic Match and Automatch division is rather effective at providing an arena for casual and beginning players, with the official ranked world of automatch being the realm of competitive ladder gaming. I wouldn't mind waiting 20-30 min if it meant I would get good matchup, the game that lasts more than 10 min and VP ticker ends 38-0. Not 456-0 Not including public game lobby, chat etc was design decision, had nothing to do with THQ financial probs. As was clarified by Noun (Relic official) This game uses P2P (peer to peer connection), and not global servers Hopefully, new public chat will enable players to create custom games more easily. The last thing I wanna do is, go and join one of the clans. And completely disappear from community. (a lot of players are clan members, where they play amongst themselves and not using automatch or playing with rest of community) Sure I can do that, but in the long run, it will hurt the game for all. In: COH2 Balance |
Thread: Why do so many pros protect their "secrets"?5 Nov 2013, 00:24 AM
He answered perfectly fairly your question. 'more active' Obviously he had easy time picking off your units because you were sitting back. Go with that, if you are more active and give him more trouble, then maybe he would give you some more advice as in build different units or don't do that. Basically he gave you core reason why you had bad time in that game. That seems quite sufficient to me. In: Lobby |
Thread: CoH2 Patch News!5 Nov 2013, 00:18 AM
Public chat + e-mail verification, it sounds like security system. So its easier to track down offenders and moderate. Which is good and smart thing to do. Relic can easily track down active player base by log-inn In: Lobby |
Thread: Matchmaking - Combined ELO ranking4 Nov 2013, 07:28 AM
Combined ELO ranking in 2v2 (and up) is just stupid and annoying. Needs serious reworking I am sick of playing with absolute beginners!!! Having one higher ranked player and 1 'I just installed COH2, what does this button do?' player vs 2 decent players is not equal and fun game Its not enjoyable for anyone. If it happens occasionally, OK fair enough. But 3 games out of 5, its just frustrating to the point one does not want to play anymore. One side just get blown of the map, or one player can hold out for 10 min while other builds AT gun as his first unit. Yay then you have sync errors, people dropping, etc And there we go, 1 good game out of 10... thats just not good enough I am really trying to give this game a chance but it is really, really hard. Please don't point out to 'find a teamate' because I am not a stat hunter, so playing vs bad team is equally frustrating for me.. Anyway, my suggestion would be to have few brackets from which people are not matched vs other brackets. Like top 10,000 don't get mixed with 40,000-100,000. Example And some sort of choice button, Wait for close match Seriously, I know people need to learn the game and so on, but I can't take much more of this unbalanced @%#@ semi-rant? yes, but I am trying to be positive and constructive. In: COH2 Balance |
Thread: Soviet infantry reworked 4 Nov 2013, 02:08 AM
No, you got it backwards. They have to walk toward you because otherwise the Penals will win at long range. If you walk toward them, you're doing their job for them while also decreasing your own DPS. Fair enough, Penals have great long range DPS compared to other units. Problem being, it takes about 1 min of firing to kill single model @ long range, and no one is stupid enough to just sit there and wait 5 min for their squad to get wiped. 50% of the time walking over to Penals (or any unit for that matter) into nade range will result in 0 casualties... It really comes down to how lucky you are, will you kill model or 2 or none at all.. In: COH2 Gameplay |
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