Scale back the big forest impasse east of the top cutoff towards north direction a bit so it does not feel so clustered there.
Widen the chokepoint south of the middle vp.
Profile of pigsoup
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Post History of pigsoup
Thread: (Relic) looking for map feedback on (2-4) Road to Kharkov24 Aug 2014, 03:13 AM
In: COH2 Gameplay |
Thread: Reply to "relic looking for map feedback"24 Aug 2014, 02:29 AM
I support the OP. Would you be willing to do these same things for the 1v1 maps in the rotation? i have like 10 1v1 games so i don't really have opinions on 1v1 maps In: COH2 Gameplay |
Thread: Jagdtiger - The Gamebreaker23 Aug 2014, 09:17 AM
The problem is The JagdTiger nullifies all armour in the game, but you can't just not build armour because Soviets have no infantry based AT, and Americans only have Bazookas which are awful against heavy armour. this. p.s. screw ele isu jt already... just remove those stupid super tanks from the game. In: COH2 Balance |
Thread: RELIC LOOKING FOR MAP FEEDBACK!23 Aug 2014, 09:12 AM
In my opinion, Vaux Farmlands is the ideal 2v2 map. The flanking routes are amazing, units like the jagd and the isu are still strong, but are vulnerable. It's large enough to allow armies to maneuver and battles don't break down into a slugfest because of cramped conditions. There is room to breathe, and it feels amazing. I farmlands. +1. but on jagd.. i don't know if it is OP yet but it is completely op in maps like Lazur Factory & 3v3+ Ettelbruck Station due to it not being affected by buildings and those maps don't have enough room for aliies armours to swarm it In: COH2 Gameplay |
Thread: Autohotkey isnt working.22 Aug 2014, 13:11 PM
mine is: " #IfWinActive, Company Of Heroes xButton1::Numpad0 F1::7 F2::8 F3::9 F4::0 return " guess you are missing the "return" at the end im a total dumbass at scripting so this is my only guess In: COH2 Gameplay |
Thread: New Soviet Commander: Tank Hunter Tactics 22 Aug 2014, 11:52 AM
looks fun. this commander was the only commander i was going to buy once wfa commanders came out in stores but oh well. i still don't get why new sov and ost commanders aren't available in stores. that little AT air run looks like it can kill inf pretty good too. feels like fragmentation run that ost have. In: COH2 Gameplay |
Thread: WW2 Daily Pic22 Aug 2014, 11:45 AM
some of those propaganda posters are disturbing In: The Library |
Thread: Veterancy for units performing non-combat actions22 Aug 2014, 09:46 AM
i agree on giving exp to CE/Pio for repairing only. it sucks that once you go minesweeper for these units, you practically forgo a chance to get them to vet 2 (for faster repairs). not sturmpios because they can sheath minesweeper and not RE because they have volley fire. In: COH2 Gameplay |
Thread: Panzergrenadier rework22 Aug 2014, 09:41 AM
you answered yourself. i think PG performs fine combat and survive-ability wise. but they are just too damn expensive to keep around. i think reinforcement cost decrease alone is fine. In: Lobby |
Thread: New Soviet Commander: Tank Hunter Tactics 22 Aug 2014, 09:13 AM
looking at the screenshots, it seems salvage kit cost 100mu and restrict you from getting any other upgrades for CE. may be a bit too expensive and restrictive? we might never know anyway... so few ppl have them In: COH2 Gameplay |
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