You called them Reds?
red, orange, purple, or brown
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Thread: Player colours in team games2 Sep 2014, 14:29 PM
You called them Reds? red, orange, purple, or brown In: COH2 Gameplay |
Thread: OKW truck pushing2 Sep 2014, 14:27 PM
ummm... US can't "build" any structures the first 2 min of the game because they spawn with 15 fuel and lieutenant costs 50. so you want to prohibit sov from getting t1 or t2 first 2 mins huh... in case you haven't noticed okw spawns with tier 1. and while sov going t1 or t2 in the beginning is a valid strat, okw setting up a t2 or t3 right away is not. what, you want ISG for the third unit? or do you just want a repair station with units that cost fuel which in turn makes you not able to get them, because you are getting pushed off the map due to you spending 200mp on a sitting duck instead of on another unit. p.s. okw truck sets up in ~50 sec (at least the tier 2 which i tested with) while sov t1/t2 builds in about 23 sec. 50 sec isn't too long considering it deploys itself. okw truck comes at 15 sec mark anyway In: COH2 Balance |
Thread: Mega Thread Rescue of Maps2 Sep 2014, 14:07 PM
+1 for the effort In: COH2 Gameplay |
Thread: Player colours in team games2 Sep 2014, 03:23 AM
i'm sure the enemy colour is consistent through and through. i have communicated via enemy's colours many times. but since you are always blue to yourself, ally team colours aren't same for everyone. it would be nice if it was like cs-go where eveyone is just assigned a colour from the get go. In: COH2 Gameplay |
Thread: mg34 needs a price increase or a small nerf1 Sep 2014, 15:00 PM
Average (over all ranges) suppression per second that's informative. ps.s i think mg42 can get a .5 sec set up time reduced. In: COH2 Balance |
Thread: My thoughts & ideas on Conscripts1 Sep 2014, 14:15 PM
because sov doesn't have "plethora of killing units" as saraniti mentions for okw? In: COH2 Balance |
Thread: Target Weak point Bug on AT guns1 Sep 2014, 14:11 PM
as i said in the p4 thread,
so i think they should either fix twp not firing and make it clear that it only works on stationary targets, or make it work 100% of the time whether the vehicle is moving or not and nerf the stun timer In: COH2 Balance |
Thread: Panzer 4 under preforming 1 Sep 2014, 14:08 PM
not to derail this topic but if twp worked 100% of the time, 40 muni would be giving it away for practically free. a guarantee couple of seconds stun (for most vehicles) in front of non other than the pak40 ATG would be priceless. In: COH2 Balance |
Thread: OKW truck pushing1 Sep 2014, 01:39 AM
just make the truck come like 30sec - 1min later. i mean deploying the truck right away in the beginning can do no good anyway right? In: COH2 Balance |
Thread: Panzer 4 under preforming 31 Aug 2014, 23:40 PM
then use it when tank's not moving. it is still very useful ability In: COH2 Balance |
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