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OKW truck pushing

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2 Sep 2014, 12:26 PM
#121
avatar of B4Z00K4

Posts: 38

just make the truck come like 30sec - 1min later. i mean deploying the truck right away in the beginning can do no good anyway right?


Make unable to Allie factions to build any base structure during the first 2 mins of the game (the OKW truc takes ALOT to build) too if that is implemented.

2 Sep 2014, 14:06 PM
#122
avatar of wehrwolfzug

Posts: 126

I'll lock this thread with great pleasure if I see one more personal attack here. If you can't discuss matters like civilised people, you have no reason to post here.


Or you could suspend/ban the chronic abusers on the forum instead of punishing the rest of the people exposing the cheat/exploit in the game. You basically gave the green light for the cheaters/abusers to get the thread locked and buried.....

Thanks for stepping in and attempting to stop the rampant forum violations. Please do not take this the wrong way.
2 Sep 2014, 14:27 PM
#123
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2



Make unable to Allie factions to build any base structure during the first 2 mins of the game (the OKW truc takes ALOT to build) too if that is implemented.



ummm... US can't "build" any structures the first 2 min of the game because they spawn with 15 fuel and lieutenant costs 50.

so you want to prohibit sov from getting t1 or t2 first 2 mins huh... in case you haven't noticed okw spawns with tier 1. and while sov going t1 or t2 in the beginning is a valid strat, okw setting up a t2 or t3 right away is not. what, you want ISG for the third unit? or do you just want a repair station with units that cost fuel which in turn makes you not able to get them, because you are getting pushed off the map due to you spending 200mp on a sitting duck instead of on another unit.


p.s. okw truck sets up in ~50 sec (at least the tier 2 which i tested with) while sov t1/t2 builds in about 23 sec. 50 sec isn't too long considering it deploys itself.

okw truck comes at 15 sec mark anyway
2 Sep 2014, 15:23 PM
#124
avatar of Greeb

Posts: 971


Or you could suspend/ban the chronic abusers on the forum instead of punishing the rest of the people exposing the cheat/exploit in the game. You basically gave the green light for the cheaters/abusers to get the thread locked and buried.....

+1

A lot of good threads have been locked because the usual people start fighting in them. It doesn't seem fair if all the fighting involves always the same 3/4 persons.
2 Sep 2014, 15:45 PM
#125
avatar of Napalm

Posts: 1595 | Subs: 2

Make is slower or delay the amount of time before it hits the field are all pretty valid ways to curb the free scout.
2 Sep 2014, 22:09 PM
#126
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2



Or you could suspend/ban the chronic abusers on the forum instead of punishing the rest of the people exposing the cheat/exploit in the game. You basically gave the green light for the cheaters/abusers to get the thread locked and buried.....

Thanks for stepping in and attempting to stop the rampant forum violations. Please do not take this the wrong way.

Noted,thanks for the heads up :)
2 Sep 2014, 23:13 PM
#127
avatar of darkfireslide

Posts: 25

+1. This practice is ludicrous.
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