Infantry should be natural counter for big and heavy vehicles whitout AI power but it seems that allies are lack of such inf.
so infantry must be counter to isu152 aswell. R U SRS?
Posts: 11
Infantry should be natural counter for big and heavy vehicles whitout AI power but it seems that allies are lack of such inf.
Posts: 1701
Posts: 875 | Subs: 6
Posts: 17914 | Subs: 8
Infantry should be natural counter for big and heavy vehicles whitout AI power but it seems that allies are lack of such inf.
big and heavy vehicles whitout AI power
so infantry must be counter to isu152 aswell. R U SRS?
Posts: 4301 | Subs: 2
The problem is The JagdTiger nullifies all armour in the game, but you can't just not build armour because Soviets have no infantry based AT, and Americans only have Bazookas which are awful against heavy armour.
Not to say ISU is fine either.
Posts: 140
Posts: 987
Posts: 747
Posts: 1108
I think the Jadgtiger is fine, but the ability to shot throught buildings is pure BS.
I'd like to hear why exactly it can do it. At least Pak43 is stationary and can't move.
Posts: 17
Posts: 647
Posts: 1585 | Subs: 1
Posts: 390
Permanently Banned
- because the JT is the slowest tank ingame (not sure about that )
- expensive as hell ( you will see no tanks before)
- no AI
- crew shocked after every single hit
- "lost" after a proper flank
- and if you can't shot through buildings, call him elefant
I would seriously prefer an OKW "ISU"
Posts: 158
Posts: 987
- slowest tank but incredible strong
- you will get the resources because you can lock down huge areas of the field as OKW
- very subjective
- no proper flank possible due to bad map designing and OPness
Just my 2 Cents
Posts: 118
Posts: 1585 | Subs: 1
Posts: 1248
Posts: 2070
Just played against this in a long team game. Ultimately it won the game for them. It was supported by a tiger a Jagdpanzer and a whole blob of infantry on Oka River. We could never flank it (because we had to attack over ice), and it just pushed us backwards until we were in our base. We were unable to use any armor to attack it. Felt even more ridiculous because we had map control for the first 15 minutes and were ticking down their timer.
In 1v1 I could see how balanced this unit could be, but in team games where fuel is far less limiting this unit is far too powerful.
It at least needs to have a range reduction so it fits with the other heavies.
The underlying problem is still that resources do not scale in larger team games.
15 | |||||
886 | |||||
28 | |||||
18 |