Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: Longtime, ongoing issues with alt+tab16 Aug 2014, 09:52 AM
just use alt-enter In: COH2 Bugs |
Thread: soviet cheese16 Aug 2014, 09:22 AM
soviet cheese: not in every map though. in cluster ducked maps like kharkov 2v2, trois point 2v2, ettelbruck 2v2+, this strategy just rules. there is not enough places in the map where you can engage shocks before they get in your face like a second later. In: Lobby |
Thread: StC Fubar's Open 2v215 Aug 2014, 11:58 AM
good luck with this. In: News |
Thread: Soviet FHQ should be build only on OWNED territories15 Aug 2014, 09:30 AM
Why not increase resistance of the FHQ to Stuka strikes and flames and let engineers repair it, and in exchange it takes awhile to set up, can only be built on owned territory, and can be decapped? That way everyone will be happy (or everyone pissed off, I don't know). this In: COH2 Balance |
Thread: RELIC LOOKING FOR MAP FEEDBACK!15 Aug 2014, 09:23 AM
In order of the map listed in the automatch map pool (excluding 1v1 for i do not play 1v1): -Trois Point (choke points, cluster city) -Hurtgen Forest (choke points) -Ettelbruck Station (choke points, cluster city even in 2v2) -Semoisky summer (too small for 2v2) -Minsk Pocket (choke point) -Road to Kharkov (a little choke and generally too small for 2v2) -City 17 (balance) -Faceoff at Rostov (balance, cluster city) -Hill 331 (base too big, mud annoying/overdone) -Lazur Factory (choke points) which of these 2v2+ maps are you going to fix. I mean which of these maps can fit into your "few maps" list? because i don't want to waste my time write problems for any of these maps only to see the "few maps" means like three 1v1 maps. In: COH2 Gameplay |
Thread: help please~~~~~14 Aug 2014, 13:37 PM
(Jamaican accent) HEY MANNNNNNNNNNN~~~ I have reached a milestone in my works with the Relic's wordbuilder, thanks to all of you here. The Eastern Front Map Pack you are welcome to check it out and thanks to all of you. especially you, Srinidhalya~~ your wife just got a stiff competition. |
Thread: The Eastern Front Map Pack (with Trailer)14 Aug 2014, 13:20 PM
Very cool. whatever you wanna do with these maps, it is up to you (except re publishing it) and ofc i'll help if you decide to. Edit: actually, I am very interested in it if you are mr. K. In: Map Sharing |
Thread: The Eastern Front Map Pack (with Trailer)14 Aug 2014, 12:17 PM
Thanks to... cohbros/ Pigsoup (ME!) Relic (the tools) COH2.org (the sharing portal, conduit for getting help etc etc) Janne252 (world-builder help) Purebunk (world-builder help) Sirlami (world-builder help) Srinidhalaya (extensive world-builder help) OnkleSam (world-builder tutorials) KiwiSlasher (world-builder help) Iye (world-builder help) BlackIce (world-builder help) IronMedic (world-builder help) cohbros/ Midconflict (tester) cohbros/ Panda Fausts (tester) cohbros/ Ohme (tester) ...annnnnd Von Kluge for removing my mistake thread earlier today The Link to my Steam Workshop Page and please leave feedbacks and rate if you are up for it! In: Map Sharing |
Thread: The Eastern Front Map Pack (with Trailer)14 Aug 2014, 12:16 PM
The Intersection (Forest) This map is inspired by the forest mechanic in the new the Western Front Armies expansion. Although inspired by them, the forest in this map is not as choke-pointy. This map includes a lot of things including forest, but most importantly, it has a very tactically significant defense emplacements (trenches, sandbags, buildings, and watchtowers) in the middle where all the roads converge that will attract a lot of fun and different engagements than in any other 2v2 maps. This map also has a dusk to morning transition! Tactical Map In Game Tactical Map Tactical Layout In-Game Screen Steam Link In: Map Sharing |
Thread: The Eastern Front Map Pack (with Trailer)14 Aug 2014, 12:16 PM
Pavlov's House (Industrial/Urban) This map is inspired by the legendary Pavlov's House, a soviet defense position (an apartment building) during Soviet Union's desperate defense against the Wehrmacht in Stalingrad, that lasted 8 weeks against an overwhelming odds. This map includes tactically important re-imagination of Pavlov's House, the beachhead where Soviet troops used to come ashore to reinforce their comrades, a detailed cityscape, and a lot of complex trench systems. Tactical Map In Game Tactical Map Tactical Layout In-Game Screens Steam Link In: Map Sharing |
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