Since I havent played both extensively, only CoH2... that said...
1. CoH1 resource point system is just better. it just is. it will also help bigger teamgames vastly just with this one little change.
2. not sure which capping system is better. maybe in between solution where the circle's radius is halved? CoH2 cap points take too much territory and makes sneaking around too hard imo.
3. CoH1 Doctrine system. I mean, you can still sell doctrine DLCs with CoH1 doctrine model.
4. bigger maps.
I play 2v2 up.
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Post History of pigsoup
Thread: Relic wanted feedback for CoH1 vs CoH22 Jul 2017, 06:49 AM
In: Lobby |
Thread: Vaulting is completely pointless2 Jul 2017, 05:41 AM
mappers can easily use un-vaultable but still low enough walls In: COH2 Gameplay |
Thread: GCS FINAL Hype Article30 Jun 2017, 03:23 AM
great job organising this. the dedication, work you put in, enthusiasm... ill be sure to tune in... have fun to all at the venue! In: News |
Thread: Eastern Front Armies Revamp 28 Jun 2017, 15:16 PM
Well said buddy. The way the duo is using coh2.org for publicity and promoting their mod is rather disgusting. you are welcome to step up and provide a thorough view of how the game should be + good arguments and make a sensible mod. or prove that you are a top player or write multiple posts that actually shows that you might be constructive and understand the game mechanics/balance well instead of bitching and moaning. because that is what the three (not two btw, and they do work with constructive and top players) modders did. they put their vision out there and they got approval from both relic and many many people from the community here and the official forum because they made sense, proved themselves competent and ready to put in the work - they were de facto both selected and elected. so no, it isn't disgusting or arrogant what they are doing. It is disgusting and arrogant that people who are leeching off of other people's hard work and put in no grind, are so entitled that they think they should have the same amount of authority as those who do put in the work.
makes sense. i think scott's OP . In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 28 Jun 2017, 15:01 PM
great USF changes. Jackson change is interesting... we'll see. and ummm so did scott's each shell power got nerfed? In: COH2 Gameplay |
Thread: COH2' 4th Anniversary "Victory" Wallpaper28 Jun 2017, 03:49 AM
ultra wide screen version!?!?! nice! In: The Art Studio |
Thread: Is FRP beneficial to GAMEPLAY?27 Jun 2017, 02:12 AM
This is the best snap shot of the playerbase. apart from polls in official forum i guess. we can't force all people to get involved in community decision making. In: COH2 Gameplay |
Thread: Is FRP beneficial to GAMEPLAY?26 Jun 2017, 23:26 PM
yea. it can apply to all statements that are general. the poll clearly shows it is not a minority. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 26 Jun 2017, 19:52 PM
ostheer officer change sounds awesome. In: COH2 Gameplay |
Thread: Is FRP beneficial to GAMEPLAY?24 Jun 2017, 23:31 PM
1. And why is diversity not or, cannot or should not be a goal in itself? Please explain that first. Because otherwise, Relic should have been better off designing Ostheer clones factions. 1. because either can be good or bad. 2. because that isn't my argument. that is my stance. 3.4. your last post heavily implied you are not in favour of heavy redesigning. so i gave simpler suggestion which you keep insulting and whatever. soft retreat is hard. so if brit and OKW FRP lost the "R" part, they would have to be more forward to be effective, so higher health. which is a phenomenon that happens exactly to USF currently - early ambo usage vs. late game ambo usage when major is out. 5. yep i agree. In: COH2 Gameplay |
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