if it were up to me, i would rather have the mod team experiment with global upgrades with Cons than another stat adjustment.
maybe 60 - 70 fu + mp upgrade for (slightly buffed) molotov, at nade and a global weapons upgrade? I don't like LMGs, i guess ppsh is the only option.
a choice that make you chose between teching and cons.
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Post History of pigsoup
Thread: What's your idea for conscripts in terms of design28 Jul 2017, 02:24 AM
In: COH2 Gameplay |
Thread: Dunkirk (2017)23 Jul 2017, 18:08 PM
Watch it. Since many people here seem to be interested in WW2 history. Watch it in IMAX if possible - the movie shots are almost always like square dimension in IMAX and they are all extra scenery not shown in normal theatre with standard movie widescreen shots. In: Other Games |
Thread: 2v2 maps22 Jul 2017, 19:07 PM
if i dont pick my own map , id say vaux farmland - big and open. i like maneuvers 5 |
Thread: Panzerfaust bug v220 Jul 2017, 18:23 PM
damn my english is horrible in that post. But anyway, yea you can faust bldgs and bunkers with faust. Does very little damage and i really only see ai do it. Ive done it once when a fighting position had 5%hp left and i had to fall back. In: COH2 Bugs |
Thread: Panzerfaust bug v219 Jul 2017, 18:18 PM
so the projectile disappearing bug? or shooting faust as bldg bug? the latter has always been possible if i am not mistaken. In: COH2 Bugs |
Thread: Fall Balance Preview19 Jul 2017, 03:12 AM
that is subjective, except for things like removing collision on flag poles. I for one thought micro managing so much infantry stats at once was and is a bad idea. some sees this trimming as bad, some sees it as good. I think it is good since CoH2 will never be "fixed" or even if it is, there will be no way of knowing whether it is on this forum. There can be a perfect balance and Luvnest or DevM 's go to strat will be considered OP nonetheless. the patch is not a failure by any objective scale.
i still prefer smaller patches. of course, you have to have a grander vision of balance when scope is things like "inf-balance". i dunno.. there is bad reasons for small and big patches. maybe i say i prefer smaller more restricted changes since i thought the unofficial mod had too much fat. In: Lobby |
Thread: Fall Balance Preview18 Jul 2017, 20:28 PM
with b), but dont you think you can't balance everything at once? it was different when it was only two factions but now there is five. the only way to properly balance is to, imo, smaller scale with smaller scope for each individual patches with higher frequencies (per month maybe?) I think the way the "scope" is thought of is completely out of touch with how it should be thought of imo. Instead of factions and units being in the "scope", it should be concepts like "call-ins", "inf-balance" etc etc. So in my opinion, we would start with "call ins", then next month, "FRPs", then "late game team-game balances" etc etc. you cant have everything meddled at once so every results get muddled together so you can't see which meddling caused which results, which is my main criticism of big scope big patches. with a), it is just Relic not having infinite resources no? i mean i am sure they are still mostly focused on DoW3. But the my main problem with your comment is that CoH2 is not a failure nor it is doomed. Its got good enough player base. It has not reached its potential in the same sense as all the americans who has not and will not become the president... in that sense, you can say CoH2 is a failure cause it had potential but to be honest what doesn't? In: Lobby |
Thread: Fall Balance Preview18 Jul 2017, 19:42 PM
also i appreciate people giving their opinions clearly and without insults. please leave out personal insults since it will probably be invis-ed. If you do not agree with the change, instead of looking for another evil figurehead, maybe play the mod, make a vid, upload a replay to show why you think you are right etc etc. what's that? it takes too much time? you have a baby, career, busy schedule? well aren't we all busy? In: Lobby |
Thread: Fall Balance Preview18 Jul 2017, 19:36 PM
failure according to who? i think we can all agree that the bestest of changes pre-wfa were small arms damage change, elongation of early and mid game, received accuracy penalties to team weapons.... those are redesigns, like this patch is doing with call-ins and FRP... it seems as though you declare recent patches failure just cause you don't like it. hey man, i hated and still hate penal change. i dont agree with it but after that patch, 2v2+ got more balanced. In: Lobby |
Thread: Fall Balance Preview18 Jul 2017, 03:33 AM
In: Lobby |
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