I found that bug in automatch yesterday. I lost my engineers because of this.
its been a bug since at least release. i told the team once ago and i am pretty sure they are aware of this but couldnt fix it (yet?).
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Thread: December patchnotes + Bug report2 Jan 2018, 01:26 AM
its been a bug since at least release. i told the team once ago and i am pretty sure they are aware of this but couldnt fix it (yet?). In: Lobby |
Thread: December Balance Preview31 Oct 2017, 05:35 AM
looks good. thanks for keep working on these changes. In: Lobby |
Thread: CoH Anniversary Tournament 18 Oct 2017, 19:30 PM
there will be a thread in the official forum to post your replays but I do not know the URL yet so stay tuned. In: News |
Thread: Relic working on Age of Empires 422 Aug 2017, 01:09 AM
interesting... In: Other Games |
Thread: Unofficial Revamp mod (EFA & WFA & Brits)20 Aug 2017, 03:26 AM
interesting FRP development. certainly adds a skill (thinking) factor which is better. In: COH2 Gameplay |
Thread: 2v2 map contest Feedback Thread18 Aug 2017, 00:42 AM
ok, it kinda looks like ALL submission that meets barebone requirement passed the first round. i know that is what was said on the announcement page but i am still kind surprised. :: Dunkirk :: -too little decoration -territory boundaries not even edited -resource points in water is a huge no no -resource point at the dock is even more no no -five fuel points and 3 muni... literally not a single ounce of work was put in after the author met minimum requirement. I cannot say if you were going for open map or you simply did not have time to put more things on. resource points system you got going on need a loooooot of testing... you should probably just opt for normal 10 RP, 2 FP and MP. In: COH2 Gameplay |
Thread: 2v2 map contest Feedback Thread17 Aug 2017, 19:34 PM
if you wish to discuss about the new 2v2 maps being considered for the 2v2 map contest, you can do it here! just be clear about the criticism and which map you are talking about. you can also go to the official forum to do the same! You can review the list of surviving 2v2 maps here: http://steamcommunity.com/sharedfiles/filedetails/?id=1112590850 Be constructive and be on point! no unrelated posts please, i.e. "lel, relic". In: COH2 Gameplay |
Thread: Buff the Storm Tiger pls!!!16 Aug 2017, 15:16 PM
dont you think there is a difference between lucky mortar wipe when squads exit a building or clump up versus likes of sturm tiger? In: COH2 Balance |
Thread: Buff the Storm Tiger pls!!!14 Aug 2017, 19:57 PM
some of the suggestions for making sturmtiger more noticeable so somehow it balances out its wipe-ability is off the point imo. remember old close air support commander? the one which had stuka AT ability that would kill any allied medium tanks (800hp ones included) if used half competently? people defended the commander by saying that it clearly has smoke signals... if you were on the edge of the map, you had 2 seconds to dodge or if you were in the middle of the map (2v2), you had 4-5 seconds to dodge. but it was not about whether it had clear signal or not. the real problem was that it wiped tanks. it does not punish tanks, it kills them outright. that is the problem with designs of sturmtiger, demos and goliath. they are not "blob counters" they "unit(s) wipers". one sturmtiger shot, one goliath or one demo kills one squad just as effectively and all the while being worthwhile. so if anything, like @buttcheeksontoast said, it should be redesigned so it does not go against coh2 basic logic. In: COH2 Balance |
Thread: c.B vs Hero g113 Aug 2017, 19:08 PM
i always thought it was 'here' not 'hero' In: Replays |
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