Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: USF players, how are you finding the new Tech Revamp?17 Dec 2018, 02:48 AM
I find it good In: COH2 Gameplay |
Thread: Fallout 7627 Nov 2018, 01:29 AM
this game sucks In: Other Games |
Thread: Feedback for Commander Revamppatch13 Oct 2018, 23:01 PM
just watched some videos tightrope did for the patch. pretty exciting and thanks for keep working on the game. When's the ETA for this? In: Lobby |
Thread: Company of Heroes 3 with WhiteFlash20 Aug 2018, 17:15 PM
good article. although comments on visual aspects seem way too subjective. for example, I never had a problem telling between penetrating and bouncing shots. or telling which critical is which for that matter in CoH2. Good discussion and I guess only big things not discussed is: 1. whether CoH1 or CoH2 resource points are better for 1v1, CoH1 version will be better for 3v3+ or even 2v2 2. If they are not going to do pay2win / pay2play commanders again, as most think they should not, they better get cosmetic micro transaction right from the beginning. If I remember right, even DoW3 came out with no micro transaction although their whole bulletin system seemed to be designed around that. In: News |
Thread: Why shouldn't CoH3 be set in WW1 instead?16 Jun 2018, 19:50 PM
i am sure if anyone of us actually spend enough time and thought power to imagine how to make CoH style game in any setting, be it ww1, modern warfare, etc etc, we can figure things out so it'll be fun. but that's game developer's job. so yea, ww1 setting would be cool for me, not sure how it will work. In: COH2 Gameplay |
Thread: Does 4vs4 deserve more attention from relic? (CoH3?)1 Jun 2018, 03:32 AM
yea but those same units do not cause problems in 1v1. without separating modes and balance separately, you cannot truly fix these problems in both modes In: COH2 Gameplay |
Thread: Does 4vs4 deserve more attention from relic? (CoH3?)31 May 2018, 23:15 PM
Nope. CoH2's competitiveness was designed around 1v1. The factions were not designed so that 3-4 people working together could form a complete, well-rounded army. i.e. units like Katyusha where they are fine in 1v1 where getting one is a challenge and even stepping up only one game mode, units like that becomes extremely hard to balance. The maps, yea they are bad, too. In short, trying to fix 3v3+ in CoH2 or giving it more attention than just fixing blatant overpowered units/tactics would be a waste of resource. Maybe for next game, if they focus more on 4v4. But then again, if Relic makes 4v4 their competitive focus, it will mean the game will be balanced around 4 men's army versus 4 men's army... then I do not know how they would balance smaller modes let alone 1v1. I am sure it is technically possible but it will be extremely hard without separating the modes both balance and design wise, which means they would get separate balance patches etc etc... Not sure Relic would commit that hard. So even in CoH3, I think if they have to focus on one game mode, it would have to be 1v1... In: COH2 Gameplay |
Thread: 4v4 map pool23 May 2018, 21:18 PM
bring back montargis region In: COH2 Gameplay |
Thread: no 60hz option (resolution)8 Apr 2018, 14:42 PM
Hello people, I have 3440 x 1440 monitor (ultra wide). My problem is that for some reason my coh2 does not give 3440 x 1440 60hz option in the graphics option tab. I only have 3440 x 1440 30hz option. anyone know of a solution? |
Thread: COH on ultrawide?6 Jan 2018, 22:14 PM
i have ultrawide. same size and resolution. works perfectly you see more. didnt have to do anything special or if i did, it was real easy so i forgot. In: Lobby |
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