Login

russian armor

2v2 map contest Feedback Thread

  • This thread is locked
17 Aug 2017, 19:34 PM
#1
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

if you wish to discuss about the new 2v2 maps being considered for the 2v2 map contest, you can do it here! just be clear about the criticism and which map you are talking about. you can also go to the official forum to do the same!

You can review the list of surviving 2v2 maps here: http://steamcommunity.com/sharedfiles/filedetails/?id=1112590850

Be constructive and be on point! no unrelated posts please, i.e. "lel, relic".
17 Aug 2017, 20:51 PM
#2
avatar of Waegukin

Posts: 609

Got wasted with some mates and we played what appeared to be the worst ones, so here goes.

::British Logistics::
Its overly-clustered with buildings, two of the three sets of bridges are those wooden ones and and the small size makes it basically just an AI-meatgrinder map. There's also a random neutral airlanding officer near north spawn for some reason.

Maybe if the river was made heavily or entirely into shallows and the buildings were toned down and more strategic it could be kinda like a 2v2 Halbe, but right now its camp-city. Also, bases need defenses.


::Mass Destruction::
Too big, you start with a Goliath for some reason, there's no cover but garrison cover and that's only in random chunks of the map and the map is literally ALL heavy snow. The. Whole. Fucking. Thing. It just isn't really a good map, there's not really a lot you can work with to make it good either.

::Village Agricole::
Not as bad as the other two, but I was only on the right-hand side away from the town. There need to be more openings around the vineyard. The LoS reductions in it are also pretty nasty and a bit much. Buildings on the right should be reduced to one solid one rather than three. Not really sure why VPs are clumped on the right, it would make more sense to scatter them in a line down the center. The piles of dead cows on the bottom is also really weird, throw in some hay or trees or something to break up the monotony.
18 Aug 2017, 00:42 AM
#3
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

ok, it kinda looks like ALL submission that meets barebone requirement passed the first round. i know that is what was said on the announcement page but i am still kind surprised.

:: Dunkirk ::
-too little decoration
-territory boundaries not even edited
-resource points in water is a huge no no
-resource point at the dock is even more no no
-five fuel points and 3 muni...

literally not a single ounce of work was put in after the author met minimum requirement. I cannot say if you were going for open map or you simply did not have time to put more things on. resource points system you got going on need a loooooot of testing... you should probably just opt for normal 10 RP, 2 FP and MP.
19 Aug 2017, 13:50 PM
#4
avatar of Luke_512

Posts: 42

Tried Fontenay-le-Pesnel out and it doesn't seem to be a bad map. Doesn't have glaring serious problems but something about it doesn't look right, maybe the water is flowing too fast. I like how garrison are designed to be somewhat awkward to use because that prevents camping with mgs. Sight blockers around the central vp make for easy use of assault units and the frontline is wide and allows for flanking. With the cutoffs being a bit too safe for my liking and muni points and side vps hard to contest it may often develop into a grinding stall on the central vp, but more testing is needed to see if that's the actual case.
19 Aug 2017, 13:58 PM
#5
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

*Moved the Thread*

We have now a complete sub-Forum for the contest 2017 :)

It would be great if you have some Infos / Suggestions about a map,

that you create a new thread for this map, if there is not already one.

So it's easier for the Mapmakers to find your suggestions


1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Today, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Today, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Today, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Today, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Yesterday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Yesterday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Yesterday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Yesterday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Yesterday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Yesterday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

276 users are online: 1 member and 275 guests
ok365tmorg
0 post in the last 24h
3 posts in the last week
41 posts in the last month
Registered members: 52009
Welcome our newest member, ok365tmorg
Most online: 2043 users on 29 Oct 2023, 01:04 AM