^
That should apply to ALL factions who can acess FRP .
Let's see how this change going when mod team move to USF and British .
I agree, but I would want the penalty to vary; British probably shouldn't have a severe a degree on manpower penalty, for instance, since it's pretty tough to blob or even win the game through infantry and FRP. USF probably should have a greater penalty since their option comes via a mobile 3-man squad that can not only gain veterancy and use abilities but can lock down sectors.
Not sure about 222's planting riegels. 222 is already a default build choice for OH, this commander ability risks pushing the halftrack even futher out as a choice during gameplay.
I.e. this makes halftrack even more unattractive?
On the other hand, mine-laying 222 is definitely attractive.
I think a suitable compromise is to simply unlock Riegels for both vehicles; so if you go either way you can access this (situational) doctrinal option.
Look, the only reasons they are using some of these out-of-this-world ideas is because they have no other options; there are not any balance mods on the steam workshop and they are damn certain they are not willing to spend money on a professional balance designer.
So they are doing this out of desperation.
Umm no, they just want their own ideas of the game to be THE idea for the game.
Which is far worse if what you say is true, the last thing a game needs are changes due to "desperation".
Actually keeping it as a mod is much better than trying to pitch it for live game, for the simple reason that you are in a much better position to craft the mod for certain conditions that, on a universal level, subjects it to consistency and scale problems. For example this mod may be great for 1v1 but horrible for 4v4, so naturally you ignore the latter and design the mod to optimize the conditions for 1v1. For 4v4, you merely create a similar mod scaled for larger player teams and map size, without the burden of also having to account for the opposite effect that is 1v1 stuff.
Single biggest problem is that this mod is geared for a particular POV of how the game should be. If it stays as an "official mod" then it has both benefits of being official but only as a mod. You fix only what is broke, and at the same time don't do it in someone else's back yard. They already do tournaments via mods so I hardly think there is any need for pushing these changes to become live game, that honestly smacks of arrogance.