Again, blitz can be stopped with engine damage. Afraid of being flanked? Lay mines, place conscripts far out, use guards. Panthers are hard to kill that's the point. They also don't start with blitz (except Elite which is OP), so you always have a warning. Soviet late game requires you to used combined arms. Panther is by design made to go in unsupported and destroy Soviet armor. Even in large team games where players build many Panthers, AS LONG AS THE TEAMS ARE FAIR, I have no problems with Panthers. Good tanks yes, but not insta win button. When teams are unfair then it can feel overwhelming as you struggle to destroy Panthers and they dominate your allies flanks.
Also once you damage a tanks engine, don't forget to use your more common artillery to harass the tank as it retreats. You can continue to damage it and any repairing Pio's that come by. Soviet snipers in the late game cloaked behind the lines make it very hard for ost. Calling in very accurate long range fire.
TLDR: Panthers are fine as is, if you are struggling to defeat them try using strategies that involve damaging engines.
You don't have to teach me how to destroy a Panther or how to use mines to criple it. I destroyed hundreds of them in the times where they were able to blitz the battlefield with destroyed engines. Even if AT nade had 100 chance of success I would still be able to deny you its use in the same way I can deny Ram unless you'll cach me not paying attention for some reason. When I get blitz I will just run over any infantry squad trying to close in for the nade throw.
I won many team games recently I shouldn't have only because I was able to exploit Panthers flanking mechanics to get behind enemy lines while my team partner was simply pushing up front |
I still fail to see where the problem is. The Panther is a dedicated Anti-Armour Tank you can run circles around it with infantry often without losing a single model.
You named it, if your positioning is bad the Panther will just run through everything but that's a matter of skill, not imbalance.
It's not that hard to immobilize a Tank when you have access to ram, button, cheap mines and "lock-on" orrah AT-Nades. That will buy you the time you need to align your AT.
I formyself rarley have trouble against Panthers, and when I do it's because my opponent is just better skilled than I am.
Being on both ends I'd say the Problem with Panthers is the ability to flank defensive positions almost effortlessly especially with Vet1 ability. I'd like to see this changed as its too easy right now.
The other issue is how Blitz itself changes this tank making it almost invincible. When I'm playing Soviet I'm really glad that majority of German players don't utilise this |
Plus if Soviet player went T4 you can go T4 as well as German and punish him with Panthers. You will have a small window of time in which you will be valour a vulnerable to Soviet armour but don't you worry as SU85 is not infantry destroyer and it can't be rally used offensively against any decent opponent as Soviet player will get punished for any play like that.
Despite common opinion on this forum Panther destroys SU-85 and with Vet1 kills infantry with easy. Last time I used this trick on 2 Shock squads I couldn't stop laughing. |
To the guys who go for Brummbär, esp. in team games, I want to ask: why?
From my experience, the Ostwind is more effective and efficient in dealing with infantry.
-it can shoot from better range
-it is more consistent in its effect (the Brummbär is very random in if it kills several guys at once or just one guy, and you wait very long between each shot)
-it is better on its own against infantry (one time my infantry had to retreat to base and my Brummbär was still in the middle; a conscript squad threw an anti tank grenade and the last remaining guy of the squad was constantly walking in circles around the Brummbär, it was rotating too slowly to get to shoot again; this went on for ages and he nearly destroyed the whole thing)
-it can shoot down planes (the only way to minimize the effect of the Sturmovik at least somewhat, so I find it is nearly a necessity to go for Ostwind either way)
-it is cheaper
Ok, the Brummbär has more armor and health in return, but all in all I don't think that it makes up for the other arguments.
Because Brummbar is pretty effective against Soviet tanks and clears weapon teams with one shoot as well |
I'll repeat myself. If you want to remove or change ram you will have to redesign whole Soviet T3 as right now if Soviet went T3 only build and have no fancy call ins Ram is his only hope to fight of German T4 not to mention about German truly heavy units like Tiger |
It's really hard to believe for me that IS-2 lost to a Panther. I think some truth is missing here unless really terrible play on Soviet side.
BTW on the side note:
Panther with Blitz is the best AI tank in the game capable of killing multiple squads at once. It's hilarious |
There should be no buy able Vet ability in this game at all.
Maybe transform it to 10% gain experience increase like you get with some bulletins? |
Overall, I still reject the T-34/76. It's fine against German T3 but if the German brings out tigers and heavies, the T-34/76 is a waste.
Functionally speaking, I think of it as a light tank rather than a medium tank.
I don't go T3 with Soviets ever. I jump right into T4 (SU-76, SU-85, and Rockets) and IS-2/ISU-152 doctrines.
The T-34 is not worth the risk. When I play as German, I feel a sense a relief that I am fighting T-34s and not SU-85s....
Soviet T3 play against German heavies is a Ram roulette supported with a ZiS here and there. |
I rarely go more than 1 Panzer Grenadier squad. I usually use them as a support weapon rape team and that's about it. They get ok with veterancy but I still prefer Grens with LMG or G43 upgrade.
I didn't buy shrecks on them more than 10 times in my whole CoH2 experience. |
Can you get out , yes.
Have plenty of time, no
Isn't that the point? Would you prefer 10 sec. timer? |