Plus the psychological presence of a mortar on the field is quite large and will actually subconsciously 'stress' the player out as it can hit from beyond any other range and cause some severe damage, as well as being a constant threat to his defensive line (you must keep bombarding).
The other psychological unit is a sniper as its constant kill rate and threat is a great wear for the player.
I recommend getting at least one of the units depending on the tier you go for; but always always go at least three conscripts before anything else; even penal battalions (as you want to flank with penals and have them merge with conscripts rather than reinforce if you do use them). |
Hey guys, so I've been using mortars quite a bit in 2v2s recently. I've used the Katyushas, 82mm mortars and 120mm mortars precision strike and each is incredibly effective at putting a shell (or trio of rockets) in one small area...but not the 120mm.
When I've used this with the 120mm it just hasn't seemed to work and has just shelled the local area as normal. The icon turned yellow, I can't account for whether the munitions went down; but when the shell landed it was the same amount of scatter as I'd expect to see after a normal barrage (which is understandably excessive).
Can anyone confirm whether this has happened to them or if I somehow managed to bugger it.
Thanks,
Jonky |
Oh yes, early game you should push him quite far especially if you invest in more than one elite infantry squad. You immediately want to have an engineer squad start spamming mines at every likely place they will be coming to get you. This WILL delay and hurt major pushes, wipe out entire infantry squads when lucky and make him pay excessively for taking back the map (if you mine really well he will not be able to take back the map!). |
For me I've found the most successful will be going for 3 conscripts into Molotov. If you're going tier two then I don't tend to go for maxims but rather mortars to get the Mgs. After 1 mortar you should have the CP for Guards/Shocks and the manpower; so get your choice of Elite infantry. A second mortar if they're using a lot of weapon teams or preferably an AT gun (for barrage as well) for your main AT. I tend to go Tier 3 after a tier 2 start, but you need at least 1 AT gun before that, and a second after your first T-34 if they have had equal/dominant fuel.
I've found against decent players the best counter to this will be MHTs, so work on flanking it with your guards or something if one pops up. |
It seems to me that basically the German tiers have units that counter the same Soviet tier.
For example the Panther>Su-85
P4>T-34, T-70, give the SU a run for it's money. Ostwind>All the infantry that ever existed
Pgrens, Flammens and mortars (especially MHT)>Any weapon team you ever owned.
I know it's a combined arms game, but with some well placed MGs and a scout car/flammen, I feel that Soviet play can be very easily shut down. I feel the soviets lack some proper mobile AT like the PGrens schrecks. Yes we have guards but their peashooters will not knock a medium tank around. Button is effective but I think a slightly more dedicated AT infantry unit might be required. A supported flammen will rape a supported Guard squad early game.
To be fair some of it may be my skill level. I don't think things are too outbalanced but I really find myself either winning outright from the start or struggling even when I've been doing rather well at the beginning as soon as the midgame comes about and shuts down my flanking and harassing. |
Thanks Spanky, I'll give catching them early a go then and baiting with weapon teams. |
Playing recently I can really say that the MHT is the ultimate counter to a conscript tier two start or a player going conscript tier 2 ---> 3 as it really wrecks the hell out of weapon teams and AT guns.
If you go for it you need some AT nearby so it's not taken out by a T-70 swooping in, and I would recommend using plenty of MGs and weapon crews yourself as I find them almost uncounterable on the smaller maps supported by 1 or 2 MHTs as SU mortars or snipers can be really wrecked by these things incendiary barrage; on Minsk pocket with the two fuels close it is downright ridiculous.
Once you have that up a little good AT will break things in. |
Hey guys, so I've been struggling to counter mortar halftracks recently both 1v1 and 2v2s. I usually go to tier 2 for AT then tier 3; but mortar HT seems to shut this right down. Is there any way around it or do I need to switch to tier 4 and soon as I see an MHT? How can you effectively kill one? |