I don't think it's fair to compare our player base size to that of DOTA. Valve's very very good at what they do, and they are building their game off of a successful games marketplace that helps to drive revenue and it's a free-to-play game so there's no barrier to entry.
Erm, excuse me. But Relic has made some of THE best RTS games out there if I recall correctly. Even if Dota is free to play and placed in a thriving market, why do you insist on grueling out your dedicated fanbase from CoH? Sounds like a shot in the knee, if you ask me. Basically, what i understand from your words is, that it is unfair for us to compare CoH2 to anything like BF4, Dota, Starcraft and whatever else. But yet you still try and cater to a casual crowd? Relic had lots of support for this game by the community, but some of the decisions that have been made are just absurd.
You ideas are pretty great, and something like native voices is something that we're looking at doing if possible. It's mostly a question of how to prioritize stuff like that, would that be more popular with fans than another feature.
No, actually they were not. IMHO.
As for expansions and new armies? Well we're still pretty early in the game's life cycle for things like that. Remember the game has only been out since June (5 months ago now). I think if you compare it to what we did with the original you may have some ideas of how we see the timing of things like expansions going.
What, like in the next few months? You do realize that even though we are "early in the game", we have been spammed with DLC, right?
Personally, I like the Turning Point patch. But why always rush these new commanders?