Nope not for it's price but it needs a role right? It's not good AT, it's very random whether or not it's good AI. All it's really good at is rear rams and meatshielding for SU85s. Yes it sometimes rapes 3 grenadiers in a shot but it cannot be relied upon to stop infantry grenading your at gun or charging your su85.
P4 is a great flanker and has modest AI and good AT power. T34.. it's mostly a ram. And it's meatshielding with a armor value that doesn't allow it to bounce most axis weapons.
My take is that the recent patch nerfed the AI of the t34 even more with the scatter thing.
Insane AI? It has to constanly kite, a true "hit" will usually only kill 1 man, it misses constantly and especially on the move. |
okay so he explained how you guide it to hit the rear? cause if not then it's someone claiming its intended while it's seemingly random whether or not you score a rear hit, that's how far my relic doubting goes |
from the front?
penetration is uinteresting to me, getting the engine damage off is what counts
the reason I doubt it is intentional is because relic had a bug in their engine that made stuff hit rear armor from strange angles in coh 1 as well |
I'd prefer not to see more nerfs to the t70. Rushes to get it out especially with industry leaves you very weak vs expanded ost t1. Yes it's a bother in the meta and you can win games by rushing it, but if Ivan or anyone who already plays great practises the same rush over and over you're going to get pretty good at, you'll get a feel for instance when you can safely get a 2nd or other stuff etc etc
My experience while not as high leveled as Ivan, frolicking around the 2v2 scene with the other nubsters is that the capable players are not afraid of the t70 NOR are they afraid of industry coupled with t70. They way they deal with it is to have a super strong grenadier presence in T1 meaning that overrunning the pak is completely impossible, and the rate of which lmg/vet grens w/ any kind of support shred through vanilla cons you can hardly keep up wit them.
I played a game vs Easy Cpu and some other of the top 100 2v2 ostheer and their T1 is so strong that t70 rushes and industry completely failed, the conscripts just cant get anything done
Another grossly overrated ability of it is it's killing power. It does not 1 shot grens, it's moderately useless vs cover and completely useless vs houses. It forces retreat of unsupported units, but that's just how this RTS is, a unsupported T34 sitting on a vp guarding a mg gets annihiliated if the P4 comes around and knows that the t34 has no support that will reach it in time.
By any reasonable comparison the light AI t70 and the AI of t34 is very weak, the t34 is extremely vulnernable to any kind of AT other than the p4 itself, which it still beats handily. And the t34 can easily be forced to kite panzergrenadiers for 3-4 shots before it hurts them enough to retreat. This tank is all about crazy casino luck vs infantry
A t34 vs p4 fight is not in anyway even at this moment. it's a decisive win for the p4 |
The quad is good at anti air actually. It is not my experience that this is not worth building for AA, in fact in the 2v2s where I play I always get a quad, sometimes even two. I don't care if the ostwind does it better overall, the quad is worth to get on it's own.
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Panzerfaust can engine disable kv8 from the front, nuff said. At nade yeah sure it can hit from the back sometimes due to a Bug, but fausts are facing less armored units and has a higher base penetration
it's funny when grenadiers say "im not sure a panzerfaust is going to do much against that thing" and then it instantly engine damages your IS2 from the front |
resetting shrek? ahem, in coh 1 repicking up weapons in the same squad made it fire again instantly. has this changed in coh 2? |
best time: 0.035s
Average .157s
Yeah right, liar
0,296 here |
Community managers are firemen/litterguys. They are there to close threads that repeatedly complain about an issue, talk vaguely about stuff and reprimand people for making demands based on what has been said in the past.
As for the depth discussion I don't dismiss your points. It's certainly one way to look at it depth being "barred" from most players. But you go into the game with 3 doctrines and bulletins and if each player has 3 different one's in a 2v2.. thats more "depth" if you have payed for it. I'm just not swallowing that one based on the merit of:
- Number of doctrines
- Short time given to appreciate coh 2
Yes it had vcoh to look for inspiration. And surely noone can deny that a lot of features of vcoh got carried over.
Small arms can actually be fixed you know. It's just a matter of tweaking values, and once the novelty of a new commander is passed, the commander can be made in line with the older ones. It's good policy because in the end that means you got a lot of options and depth |
Or just make it 1 cp or a periodic activation that gave you more fuel. You know, add some depth to it while preserving the early game and making rushes less fast. |