pak and ZIS arent facing the same units so you cant just do the math like that
+1. They serve their roles differently. |
Yes it would be a problem then, because MG42 are harder to flank and on top of that it would have greater survivability.
MG42 = Lower survivablity, wider arc leads to greater flank defense. Molotovs must get close.
Maxim = Higher survivability, low arc leads to decreased flank defense. Rifle nade hits from range.
It is pretty clear that it is easier for Ostheer to take out an HMG position on open field, do not take buildings into account for this. I understand you reasoning Nullist, but your missing context of gameplay and solely focused on stats. You have to look at possible counters from opponent in the early game and not directly compare two similar units. They fill the roles completely differently.
If they boost MG42 armour to 1.5 I will stop playing this game, the flanking game in every previous patch is a disgrace to CoH1. Soviet Support Maxim support to 4 man will lead to utter uselessness because 1 rifle nade is a guarateed force retreat unless you want to lose your Maxim. It is incredibly easy for Ostheer to flank or brute force their way over Maxim with the helpful use of rifle nades. You are completely ignoring this.
+1
Why is the Maxim even being compared to a MG42 in a vacuum? |
@Blovski: It comes straight from a Devs mouth that AT nades have a parabolic trajectory, and a very good chance to hit rear armor, even when thrown from infront, because it arcs and lands on the tank.
Dont ask me how that is supposed to make sense, or be reasonable. But thats the word.
Apparently AT Nades thrown from the front have a very good chance to actually hit rear armor instead.
@Abdul: I once pooped a little me, that pooped a little me, that pooped a little me.
It was incredible. Like a Russian Matroshka doll of constant pooping. Sorry I have no video/pics, but apparently shit can be truth. Reality needs to be rebalanced.
You know what the corollary to that is? You can throw an AT nade from behind a tank and hit its front. Hardly an advantage overall. |
Langreskaya summer
Kholodny summer |
Both AT guns need to be buffed. This game is far more of a tank spam fest than it was in vCoh. |
I don't dislike winter maps, EXCEPT for their inclusion of blizzards. I really think blizzards should be much fewer. It's way too common right now. Blizzards absolutely slow the gameplay down. They also kill the fps on most machines.
Also, winter maps have too much deep snow, which hurts Russians more than Germans. |
Great changes to the weapon teams in the patch. |
OP, AT nades have much lower penetration than Fausts. It only has 5/8 chance of dealing engine damage against a P4. You probably just didn't notice, for some reason. |
Uncounterable snipers? )...this is fun,really...you can counter snipers with your Heavy Machinegun 42,which has sniper range,LoL
You're welcome again...oh and about Panzerschrecks,nope again,wiped out with artillery three PGrens all with schrecks and guess what,not a single one on the ground
@geist 2 Pgren squads and SU 85 is gone in...20 seconds at best?
Counter snipers with MG42s? Really? |
They should remove building crits while they are at it. Talk about the worst kind of RNG. |