i think he meant sturm pios, not assault grens.
but assault engineers are actually extremely strong. the difference is they use smgs, not assault rifles. that gives pgrens/sturm pios the range advantage. at close range, assault engineer weapons actually have higher dps than shocks. shocks just have more of them. if they have any problems, its their durability/difficulty closing ground. both of these issues are negated by the m3 ht.
as i said before, if you want to add a little more long range dps, throw a lt in with the assault engineers and the ht will just melt squads. |
would both you play a single game as germans before describing the balance of their units? better yet, play without upgrading lmg grens. unupgraded grens and pgrens only. i would be very eager to see a replay of that. |
ive been noticing the same thing with mgs a lot lately. they just keep switching between windows even when a squad is within the arc. its even more annoying with mgs since it results in no shooting
maybe a new bug? |
i would really enjoy reading katitofs version of the state of balance. seems like it would consist of two words: "its fine"
this isnt even sarcasm though. i would genuinely like to read that thread. |
i think double US is just kind of bad because your start its always rifles unless you go mechanized or assault engis. having a second player building rifles doesnt exactly compliment your own rifles as much as say maxims or snipers.
now that mixed teams are in the game, playing two of the same army is typically weaker in my opinion. being able to have a larger variety of units is an advantage. the exception is soviets because they can still have complimentary builds (t1 and t2). |
And looky looky what the actual data says!
We need to buff oh so OP and easy win USF!
i see allies with the best 1v1 win rates. |
IS-2 armor doesn't kill.
Tigers 88mm does both vehicles and infantry alike.
IS-2 is effective only against vehicles currently(inb4 spasms of denial-play with it and see how awesome AI it currently have without DSHK upgrade).
please point out the stats which make the IS2 worthless against infantry. is it the 5 aoe radius? its damage profile may not make full use of that radius, but thanks to crits, it doesnt really matter. is the 5.7 scatter compared to the tigers 4.3 making it unable to hit anything? maybe it was the nerf down to 160 damage while nearly doubling its reload speed? |
Its german mgs that suck,why i don't know..
elchino is correct. mgs are forced to reload every time they switch windows. this makes the allied mgs much better in buildings.
reload speed in seconds:
50 cal: 3-4
maxim: 4
mg42: 6
mg34: 8
by the way, mg42 incendiary rounds cut its reload in half for the duration of the ability, so that can help in a pinch. |
american squads are able to do a lot more dps than a shock squad, especially if you use squads like a lieutenant. that will give them higher dps at longer range, which makes it a lot easier to wipe squads.
with just the basic assault engis in it, i agree with you. |
welcome!
id be careful about comparing its armor the the m5. personally, i think the m5 has way too much armor for a ht. its got far more than any other ht. id rather see the m5 brought down rather than the other hts buffed. besides, an upgraded m5 isnt even threatened by infantry, so its armor doesnt matter too much. but thats a topic for another thread.
back to the m3, its already able to squad wipe with ease as it is now. the assault engineers have very high dps, but require you to get close. add a lt or cpt (or even both) and its extremely strong. if you gave it armor like the m5, itd be completely broken. instead id rather see its hp get buffed and its armor brought up to the german hts, so its a little less vulnerable to small arms. |