I'm not sure you watched the cast, i used penals, they get owned. Mines are good,yes, but as i said, you have to be lucky...
110 ammo for germans = 2 scout car upgrade
110 ammo for soviets = 1 Guards upgrade or 3/4 mines and not flame thrower/no molotov/no At nade
@ Woof : we lacked words when we saw that. And for you nothing is wrong with the fact that basic engineer+ rush for scout car can beat engineer/M3/penals/guards?
I should get At gun at 5 min, condirering there are engineer battalion on the way? Also i was getting guards to balance my strat, and my teammate planned to go for Soviet industry
if all you see is pios, its pretty likely a t2 rush is coming. the pios didnt beat you. you had them pushed all the way to the base. when you saw the 222s you panicked and didnt respond well at all. you even retreated a penal as the scout cars drove past him, allowing the cars to keep shooting you on retreat. that squad couldve easily cut off their remaining resources.
also, the guards didnt need any upgrades. they come with ptrs so you couldve put your munitions into AT nades or mines if you really wanted to. i wouldnt be upgrading flamers on my penals against pios anyway. id wait to see if they spammed pgrens, thats when you might need them.
2 t1s as soviets is typically just inviting german light vehicles. your only AT at that point is guards. if your teammate is going industry and floating 1000+ mp on top of that, its really not a very good strat at all. even if they hadnt spammed 222s, you wouldve been overrun. id suggest the industry player gets t2, i find it works a lot better with that doctrine. also, someone shouldve had atleast a couple cons.