Yeah I've noticed this right away, it telegraphs your grenades so god damn hard. Is this intended or not?
the lesser evil would be that it is a bug.... lets hope
Posts: 896
Thread: @relic: new grenade bug 17 Sep 2014, 20:25 PM
the lesser evil would be that it is a bug.... lets hope In: COH2 Bugs |
Thread: @relic: new grenade bug 17 Sep 2014, 20:17 PM
There is a new bug where if a grenade is ordered to be thrown on any target within grenade range it would force the unit to stop before throwing the grenade. Prior to the last patch (sep 9/10) it was possible to order throw a grenade on the move. The way to do it is to order your unit to move past the target unit and as soon as that unit is in grenade range order a grenade to be thrown at it. Your unit will not stop and only 1 solider would trail behind the rest of the squad to throw the grenade and then continue on. Now grenades on the move are not possible and ordering a grenade is like ordering your unit to stop. Note the video is recorded in game and you can see clearly where I ordered my unit to move and how it stops the second I order it to throw the grenade, even though the target is within grenade range. PS. thanks to Dizilluzion for his help in testing this. In: COH2 Bugs |
Thread: 34 streak17 Sep 2014, 17:43 PM
Abdul i'am not denying him the skill with ostheer, but still this dude is just an asshole saying "fuck you relic, fuck you Coward USA". He called me noob/idiot when he lost several times, i have no respect for him at all. well then attack his attitude not his play. Beside I think this guy thinks relic is racist against him and Chinese in general. In: Replays |
Thread: 34 streak17 Sep 2014, 16:53 PM
Have you played against him before? Ost wise, he plays better than most people, not relaying on call ins, etc, but getting tanks, pak43, etc. Also, 70% doesn't mean much, because people can change and improve over time. He could be running at 90% win rate for the last 3 month and we would not know because it only slowly increases his total win ratio. In: Replays |
Thread: After reaching three prestige and maximum level? 17 Sep 2014, 07:44 AM
Do you still get drops after you achieve three prestige and reach maximum level? In: COH2 Gameplay |
Thread: Thoughts on ISU-15216 Sep 2014, 20:58 PM
PS. how did my comment above change? Dead horse, but I'll give my two cents. If they are willing to implement that idea it would probably be the best solution, but the difference between the two modes should be greater than it is now on the Sherman for example. I'm going pipe in here and say, allied infantry are not a threat to a JT or elephant either. Zis and guards button are a threat to elephent/JT. Plus having infantry your units fighting around those two tanks will result in almost 0 loses from them. In: COH2 Gameplay |
Thread: Thoughts on ISU-15216 Sep 2014, 20:25 PM
In: COH2 Gameplay |
Thread: Thoughts on ISU-15216 Sep 2014, 20:13 PM
I always though at 310 the ISU152 had too much front armor. If that number is brought down to where shreks can penetrate it most of the time and paks all the time then the ISU152 would become acceptable. Just like its a threat to almost everything, almost all AT weapons should be a threat to it. That will make it less of "I win button" that it is now. In: COH2 Gameplay |
Thread: Para vs USA how could this happen16 Sep 2014, 09:39 AM
USA lost so much map control because of mistakes he did early in the game including 1. keeping his kubel unsupported at the same spot for too long 2. losing his puma to a mine 3. and losing his hq building so early. On the other hand Para gave him the win by not getting the m8a and constantly rushing and losing his tanks. edit: sorry I clicked report by mistake on one of the comments In: Replays |
Thread: Para vs USA how could this happen16 Sep 2014, 09:23 AM
double post In: Replays |
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