just gonna copy and paste what i wrote in the last thread.
PLEASE, stop calling kubel spam 'abuse'. Just because a unit is strong or OP doesnt mean youre not allowed to build them as you please. theyre in the game, and the stats were INTENTIONALLY buffed. people who spam kubels arent abusing anything, if anything they are just spamming. abusing something would be like using the double b4 shot bug, or if you were somehow to cheat and do something that you should not be able to.
yesterday pq mentioned void rays in starcraft2 and how they were incredibly strong early after release, and how blizzard didnt bother patching them until later so that the community can try to find counters. i remember this period quite well, and while it was quite difficult to play against, people actively tried to find ways to beat this. i really hope you guys would try to apply yourself more to the game and try to figure out strategies that would fare better against kubel spam, instead of doing your same strategy and then when it fails coming to whine on the forums.
also, think about jsut nerfs, but think about BUFFS aswell. what in the USFs kit is preventing them from effectively dealing with kubels? is it that bazookas dont have good enough accuracy to hit a small target like a kubel? what about smoke? maybe we should increase bazooka accuracy so that it can effectively counter light vehicles!
Sorry, but this is nonsense. If a developer buff's a unit that changes the whole early game, he should at least have a clear idea how it can be countered. He should not just make a drastic change and throw it at customers to sort it out for him and then if it turns out op make some adjustments.
This unit should have been tested in beta and a solid counter(s) should have been found before it was released at its current form. I don't know why it was not tested properly in beta, but it could have something to do with the fact that many testers are not putting much time in beta.