Yeah, something needs to change in the OKW-US match-up, Kubel is very strong there. On cut-off maps it's a little beast.
But vs Soviets I don't think so. Just before the patch the Soviet-OKW match was very bad for OKW. Flamer M3, snipers trololol. Did just a bit more range on the Kubel change that completely? I don't think so.
M3 is on a fairly even footing, Maxim can't be suppressed + does decent damage and ATG takes 90% of its health.
If they move the damn sov M3 out of T1, I'd say nerf dat Kubel. But while sovs have such a powerful early game vehicle, I think the opposing side should too.
1. they did a big damage/suppression increase
2. not when its target size is 10 and zis misses against it all the time
did u read the patch notes and kubel is op thread? It would clarify all those misconceptions. |
they not going to do that or they would have done it same patch the ass engineers.
They will, just stay consistent in pointing out the problem because right now they think people just need to adapt and come up with solutions to counter it. Only thing is I doubt that they have any clue what this solution is. They buffed the kubel but never thought about the counter. |
Thread: Zzzzzzz18 Sep 2014, 08:34 AM
so now u are number 1! is relic still racist and keeping you from being number 1??? |
I am actually really annoyed with this now. Sturmpio + truck + kubel straight to the cut-off on open maps is impossible to stop and is literally instant win for OKW unless they are stupid as fuck. There is no way to counter this.
Minsk, Langres North and Crossing North (lesser extent) are all extremely difficult to win.
I am done with trying to figure it out as I have tested eveyrthing. The only possible viable options on open cut off maps is:
- Rifle Company - Ensure your vet 1 rifle is the unit that does not get suppressed and you can force the kubel to instantly pick up due to threat of AT nade. Lose this early key engagement and its all but game over.
- Mechanized Company - Roll out with the 1CP jeep and attack move as soon as possible into the Kubel before they get a panzershreck (lucky if they don't have one anlready).
I am done with this shit now. To many assholes are abusing it, especially the bad mannered people within the community. Hate seeing these numb skulls getting easy wins.
welcome to the club
The sad part is, next time they will overnerf the unit and kubel will be useless again
That would be allot less bad than having it op like it is now. |
Thanks, so if a unit gets suppressed near an mg (close enough for mg crew to fire at it with their mp40s), and then the mg turns to fire at another unit, does that mean the fire from the mg crew will keep the unit suppressed? |
Always more fun and satisfying beating common strats than just waiting for the patch that fits your playstyle. You'll learn how to counter so much more and have a better understanding of the game if you get out of your comfort zone and are forced to deal with things in a different way.
1. Is it a common start or a broken start?
2. In the case of USF, is there allot of different styles/options to play them?
3. Are you saying relic's mistakes and poor balancing are the players responsibility to deal with? |
Somethings are too messed up to have a proper counter. Like with the katyusha over buff, there was not much you could do as OKW except avoid making a building out side your base (that's of course if the map is not small, otherwise it would not matter).
Those kinds of things alter the game in a very bad way, limiting your options and making the game boring. And that is pretty much the same situation with Kubel right now. It forces the Sov to go t1 and the USF to stall for a m20. Not much fun. |
Why do some units stay suppressed so long? Sometimes a unit will stay suppressed well after an mg has stopped firing at it. In other instances the suppression will stop soon after the mg has stopped firing. What accounts for this, and does it have anything to do with other units firing at the suppressed unit vs the mg firing only? |
This stupid thing has to be either op or up?
This whole high risk high reward faction is stupid in design and this unit is a perfect example. I dont think they will ever know how to get it balanced. |
Yes I'm still trying to refine this a little bit. It helps very much, and if you think about it 240 mp kubel doesn't scale into late game, 125 mp fighting position also doesn't scale, but USf had to spend a little bit less (but it is static).
It breaks suppression for nearby rifles and of course the nades force kubel to keep moving so it cannot get its bonus.
I dont understand this part what exactly does it do to nearby rifle squads?
It's map dependent and you have to get it up in time but positioned well it is very good I think.
It's a little strange as USF to have to turtle a little bit early game but once first USF vehicle comes out it will come down to micro and mine placement/sweeping etc.
It basically destroys the game for USF because what little fun you had with infantry at the beginning of the game is gone. Now its stall until m20, he stalls until puma, you stall until sherman, and so forth. |