Your really not helping your cause.
If you seriously think the arrival of a T70 is similar to the arrival of a MG42 your truly not in a position to talk about any form of balance.
Games don't end when an MG42 pins your two Conscript squads you sent into the same arc. Games end when a T70 roll over several squads and you lose near 1000 manpower. I can't recall having a game ended when a 222 rolled into my base and one shotted all my Infantry - because it never happens.
Yes because on many maps 2-3 MG42 do not end up dominating the map and cutting off resources to the soviet player. And yes 222 do not mow down squads on retreat and become indestructible vet 2 units in no time.
Please my cause was to identify if others noticed the same problem with the T70 after the patch, not to have to sit here and explain to you why you are losing badly to the T70, lol. |
I'm sorry, do you only play 3v3/4v4?......
I play mostly 1v1 and 2v2, but read Joshua9 reply he answers everything for you.
All I will tell you is that t70 is an op unit much like the mg42, 222, SU 85 are op units that turn the game upside once they show up and its not because of field repair, which is not even functioning properly now. |
I feel dirty when using the self-repair ability on the T-70.
if it -has- to have one (and I mean HAS to), then it shouldn't be able to repair engine damage, turret damage or any other critical hits. It's just too good to be so durable.
It did not do specifically "engine damage" repair before. What happened was that panzerfaust did 80 damage and the repair did 80 health. Now after the patch the panzerfaust does 100 damage but the repair stayed the same so it became pretty useless against the kind of damage it was most used for: Repairing panzerfaust damage. |
The only way of out right killing one is outteching it or playing a stellar mine with the very little munitions Osteer get to play with in the early game.
I don't think you use T70, because if you did you would know that they get destroyed by Pak (2 hits), 222 (1-3 runs), and or PG with shreks (3 hits), so you don't need to tech to destroy it. In fact, any T70 hit with panzerfaust near a 222 is pretty much dead. |
Not every unit needs a special feature. Its amazingly good out of the box and unless you have a P4 its incredibly hard to kill.
Developers often get carried away with adding things because its fun but its often not the best for gameplay/balance. Ive been around enough devs over the years to know that they LOVE being artistic and creative and thats all great but they often use the ole' "Fire, Ready, Aim" technique.
Sure I think its can be labeled as one of the OP units and the same can be said about the 221, but you see all units in its category have upgrades/abilities (221,ht,SU76) so its normal the T70 would get an ability (actually it has 2 one that is almost never used "scout" and the second is now broken "field repair". And I don't think relic broke it on purpose, I think it was by mistake. |
where is the rule that every unit has to have an upgrade or ability?
tbh, I'm starting to think that you are a clueless fool
scout car 221 can be upgraded
HT can be upgraded
Su76 has ability
T70 is in the same category of units and has that ability, and is now PRACTICALLY USELESS after the patch. So if you and your buddy Hissy have not noticed we are not debating the value of the ability but rather the problem the update posed. See how clueless? |
It shouldnt have that ability to begin with imo. Meh.
np, what should it get instead?
c) both the HT and 221 can be upgraded, but the T70 can not and instead has this unique feature, which by the way is expensive.
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I'm just picturing crying babies when your poor T70 that you LET get panzerfaust isn't fully repaired by a 60 Munition ability that ISN'T doctrinal. You can't be god damn serious if you think on a scale of balance this is remotely a problem. T70 outranges panzerfausts massively, don't let it get hit. Osteer don't get a self repair on the Ostwind when it gets AT naded!
Dear Hissy,
Before you start picturing people crying, you might want to consider:
a) how the ability functioned prior to the update
b) the feature in its current state is useless
c) both the HT and 221 can be upgraded, but the T70 can not and instead has this unique feature, which by the way is expensive.
Otherwise people might just start picturing you as a clueless fool by such comments.
Best Regards |
Maybe a bit too much hedgerows but nice looking map. Too bad there isn't a map maker otherwise you could have probably made it yourself and sent it to relic. |
A Trust Rating determines who gets the win in the case of a drop. Maybe this thread can be locked now?
Actually what you say doesn't explain everything. I dont know about the OP but from my personal experience, I had games where people dropped and I got the win and in other games people dropped and I received the loss. It seems the more intentional the drop the more likely I receive the loss, which defies logic. |