another free skill though not as useful now since its bugged. it fits the theme of recon and interception very nice.
What you say is true, this commander is not balanced well. That's why you almost never see it being used in 1v1 or 2v2 games. It can be useful in 3v3 and 4v4, but I find the Anti Infantry commander better because it has a recon flight plus call ins.
I want to ask you about the highlighted part of your comment, what is the bug you are referring to?
oorah isnt really the issue, its the cheap molotov ability. 15 mun molotovs are the best nades in the game, they will kill squads outright if your attention is elsewhere for more than a second or two which is very possible mid to late game.
Not really, unless the squad is really low health, molotov takes allot of time on mobile infantry. Putting it's effect on garrisoned units aside, I think its the worse grande in the game, and perhaps that's why its the cheapest.
KV8 + Su-85 = gg always. I´m not even going to play Germans after this patch. The nerf-club hit the Germans so hard that it´s almost impossible to win 2v2s. Yet Su-85 still can sit back and KV-8 toasts retreating vet3 PGs in one burst.
How are you not able to handle the su85? After the last 2 patches it's speed and maneuverability was nerfed significantly. The only thing in the last patch that can make this task a little harder is the weird cost change they made on the panther, now its harder to get them in numbers. Aside from that the SU85 is easier to kill now especially that the panzer 4 can out maneuver it.
The trip wire does 80 damage, I believe, and the kill factor is largely influenced by the vet of the unit I've found. The armor bonuses infantry get at vet 2 typically will stop an outright kill from happening. I do have a shoutcast by propagandacaster on Youtube where I use at least 10-15 trip mines throughout the match and they don't always get a kill, but the chance is pretty high.
This might be true, but I think it's still random. I tested this mine and some times it kills vet 0 PG and other times it can't kill a vet 0 pioneer.
Mine sweepers can detect them and they will be automatically removed if they are revealed by mine sweepers. They are damn hard to see even if they are revealed, however, so you may reveal them, but walk right past them allowing them to be hidden again. I love these little mines to death and use them every match.
Can you please share one reply showing this? I would love to see how 10-15 mines influence the game.
I know the last patch did nothing to conscripts, but I feel after the patch they are faring better against grenadiers, has anyone noticed this? Could this be related to the grenadiers over kill corrections in the last patch?