So Panthers.. Cheap, fast, good armor, and can win against ANY soviet tank with micro..
Is there a reliable way to kill it?
Currently, if the Germans have at least one fuel point, they can easily build Panthers and win. Solutions:
- Spam mines(Doesn't work in the heat of a battle, and a chance it will be blown up or not triggered)
-Capture all fuel points(Not always possible)
So it's a bit easy to kill ONE Panther if you are lucky enough to slow it down, with
-A lot of T-34s and good micro
- A KV-2 and luck
- A vet 2 KV-1 and luck
But with multiple Panthers on the field it seems you have already lost, unless you have a million tanks + Pay2win commanders
The best way we can analyse the game is to post a replay. Post a replay and give the link to download it. I guarantee there are mistakes to be found. Mines are very effective for countering enemy armor. AT guns will definitely keep a Panther at bay. Buttoning works pretty well. There are a ton of options to deal with a Panther. |
And T-34 in reality had much better armor then Pz IV, because it was sloped. This is why Germans copied this idea and their next tank - Panther had sloped armor too.
http://en.wikipedia.org/wiki/Sloped_armour
T-34 47 mm/60° = 94 mm frontal armor
Pz IV 85 mm/12° = 86,9 mm frontal armor
But in CoH2:
T-34 115 armor
T-34/85 124 armor
Pz IV 160 armor
I know it's an arcade game, but this is bullshit for me. Apparently in Relic nobody knows how sloped armor work.
You may want to rethink just how effective sloped armor is/was. Yes, it can help in deflecting lower velocity/smaller rounds that were prevalently used in 1941/1942, but the idea going forward was "overmatching". You could fire a larger round at approximately two times the thickness of the armor and mostly negate the effects of sloped armor. This is why the 88mm German gun was so effective at long distances. Most tanks could simply not employ thicknesses to withstand the weapon due to resource usage, having to design larger engines, reliability vs weight, etc. |
Only two commanders have it. Still weak armor.
In CoH1 US have strong AT infantry. Soviets not.
How you can play tank battles with 130 fuel panthers in 3v3 and 4v4?
I use T34-85 in synergy with mark vehicle. But nazi use nascar nitro and flight away.
The saving grace is that blitz doesn't work with a damaged engine anymore and the smoke cost is doubled. Finally, my AT nades mean something. T34/76 doesn't seem to have nerfed anti infantry capability in the 5 matches I've played since the patch. It still knocks out infantry regularly. |
I don't use shocks that often so I haven't tried these yet, but I did attempt to fight them with ppsh conscripts.
My vet one conscripts with ppsh upgrade only killed one squad member of the, unvetted, grens (point blanc and both in yellow cover) while taking 4 losses themselves before I retreated. This only happened once though so it could have been one of those rare unlucky breaks you sometimes get.
Please read across the forums before asking this question. Other than that, I'm happy to help and I noticed you must be a new player That said, the way to deal with assgrens is to keep your conscripts at range and throw molotovs close to your conscripts where the assgrens are predicted to move up. Also, assgrens are useless against houses. If they throw nades, just jump out and jump back in the building. An M3 halftrack can also put in work since the assgrens have no AT capabilities. |
Then my guess is you lose because of stupidity?
Btw.: your car is parked in an illegal manner.
Very nice constructive criticism. |
Hey all,
Recently, I became a big fan of 120mm mortars. If things go pretty, I gain three star vet with two of them.
There is a question. Have anyone killed Ostwind with this thing?)
I mean, normally if you drop a 16kg (35 lb) shell right inside, it will kill the crew and destroy the vehicle that has an open top.
But yes... I know, I know.... this game is far far away from reality, that's why I'm asking you guys if you have this happened in game and what was the outcome of the shot.
Will 120mm mortar damage an Ostwind at full health? Like disabling main gun, or crew, or threats or any how else?) will it kill pioneer squad trying to fix it? Or pioneers will be ok since they are "in cover" behind the tank??))).
I wish this game is more realistic.
It would be a cool mechanic if a top hit resulted in a gunner killed or main gun disabled crit which could be resolved by either recrewing with surrounding infantry or by bringing in pios to repair it. I'm sure this has been thought of in some capacity. |
Typically, I always go 4 conscripts in the beginning back to back. This is to take key territories and open up the map for early flanks in the beginning of the game. I only choose counterattack tactics if I notice a heavy T1 build from the Germans and I have decent control of the fuel. Without control of the fuel, I don't recommend this doctrine as it very manpower heavy(which you'll need for T2 at guns) and lacks early AT capabilities.
Going forward, I typically build T1 as a means to an end to hit T3 for early T-70's. CAT doctrine really needs armor support to really shine as a doctrine due to a lack of AT options. After building a few T-70's and a shock troop squad, I build 1-2 T-34s for more of an armor punch. Next come the KV1's to absorb damage away from the T-34's, and if the game continues long enough, I save manpower for the B-4 and utilize it extensively to apply late game pressure. I lay mines on roads approaching the B-4 so you'll be able to deal with vet 1 German armor blitzing to your B-4 positions to either spot for an airstrike or take out the B-4 themselves. I only use direct fire from the B-4 on snared German armor(I.E. damaged engine, buttoned, etc.).
Of course, apply these rules with a grain of salt because you'll have to be flexible to what's on the field, not merely following a strictly structured build order. I usually only build a single shock troop squad because of the expense, and I have noticed that German players pay big attention to shock troops. Make too many and you risk an ostwind coming to the field and really making a drain on your available manpower. |
actually i am studying computer engineering which contain programming ( i am at C# atm), i know how hard could be making these all i wanted to say this program should be included ingame with ingame leaderboards too.
Merely studying computer engineering doesn't make you an expert on what is possible. I have my degree in Computer Engineering and still don't completely understand all that Relic is doing to make this game great. I'm sure they are doing the best they can and the fact that they come out with regular patches and new content means they are hard at work. Can't please everyone, of course. |
this is sad and literally makes me sick.
why did they fuck this game so hard and why do they hate soviets so much? Soviets have always been a fly by the seat of your pants faction where really you have to just react to the german player, not make your own strategy. And now its even worse, pigeonholded into 1 strategy or just playing to counter the german and eventually lose either way. I refuse to even play soviet anymore after this new patch. Makes me sick and I doubt ill be playing much longer.
Rubbers, why do you complain so much? |
Since Armoured Cars are 25 fuel again, I think they're actually not that big a deal if you also have conscripts + AT nades. If you can trade the M3 for the upgunned AC, that's always a good deal and one scout car won't cover the whole map if there are no fausts.
My general impression is that building hugging makes assault grens waste a lot of time, which is kind of bad if you only have a couple of capping units and expensive as hell grenades. Similarly going either Tier 1 or Tier 2 reasonably early in theory at least should give you an edge against the assault grens. Alternatively, shocks rip them a new one.
I've not played against the assault grens -> T2 build since the patch, and my approach with that doctrine is assault grens/tier 1/shrektrack + tech based on what the Soviet player shows.
Laying early mines also helps quite a bit as you can usually gimp 2-3 men in a squad with a solid hit. The M3 with upgunned guards seems to do the trick as well as it can mow down assgrens fairly easily and can also defend against scout cars. When you get the overdrive ability is when the M3 shines. |