If Relic really want to push their game as seriously competitive it would have already been done in terms of funding and game support. The lack of patches close to the end of CoH1's life and lack of consistent investment of time and funds are more of a problem, but even then I don't even blame them for this. Anyone can say this kind of stuff should make a game better, but you can't say the same about doing it in a cost-efficient way that will guarantee more game sales and marketing, than investing time and funds into other things.
So CoH2 will get the time and commitment dedicated to it for what it's worth, and what it was always worth. A non-pro game that has a decent competitive casual community who like the fun game-play of an RTS whether it be 1v1's or 4v4's or comp stomps.
I am not clear about this part. Are you saying that Relic never had the interest to make a better multiplayer game, their focus was on making a strong single player game? Or are you saying the game fan base never reached such size to support a greater investment in multiplayer by Relic?