Almost certainly. There are already some recordings up of previous Dev streams which, for example, explain the Scatter mechanic in CoH2.
Thanks, I searched for relic twitch page, but its empty, where can I find this previous preview? |
Will it be saved, is it possible to watch the preview after its finished? |
Will it be saved, is it possible to watch the preview after its finished? |
Snipers + elite infantry. Shock troops work best, but Guards with DPs can usually handle a LMG gren squad, and even PGrens if they can get a grenade out, and they can be useful vs scout cars too. Snipers are the great equalizer, cutting down on their firepower and inflicting massive MP bleed per shot.
so you need 720mp to fight off a 240mp unit with 60ammo upgrade?
Very early game, simply avoid LMG grens. Cap around them until your sniper can kill them; thanks to Ooorah, he's pretty much forced to give up his map control.
That doesn't work because unlike coh1 you don't have low cost engineers that can help u cap and retreat like you do with PE. If you follow this strategy they will have map control. Especially so if they have 4 gren squads for example. |
Lols can be had with a Shocks manned MG42. Considering the purchase vs reinforce cost, its definately worth it. And a nasty surprise for flanking infantry.
that would be quite a surprise |
You can merge conscripts with shocks, but do you get a normal shock squad after that or is it weaker because cons have less armor? From what I understand the merged shock members will have same weapons and stats except for armor, they will be weaker, is that true?
Also related to this, if you man an MG with cons or shocks it will still in either case cost 30 to reinforce, but the shock manned mg will have better armor, correct? |
I don't really know that much about the staff team they have or have had, I just made acquaintances with some of the Relic employees over the years but not more than that.
Thanks. I asked you because the first coh was such a grand game when first introduced. Coh2 is good and an improvement in many ways, but doesn't come across as grand as the first. Given the time it took to make it, this is really disappointing. My guess is that the main force behind the original coh was/is no longer involved in the second game. |
Those are good suggestions for mostly the mid game, but what about early game? It seems one squad of grenadiers with LMG upgrade can take on 2 conscripts easily. Those come very early in the game in maps with lots of ammo. |
Bulletins are being addressed.
Thanks, and while we are at it, can I bring to your attention this bulletin:
ML-20 152mm Gun Howitzer have 10% increase "sight" range
I think this should be range not sight range |
Meeting people in real life and letting them know exactly what you'd like and what should happen and what should be in the game, and having them tell you yes we know,
Since you met Relic, did the developer team responsible for the first COH change allot? Particularly the directors, did they all get replaced or is it still pretty much the same team? |