I think the way mines are implemented in coh1/2 is flawed. They remind me of the way stealth was implemented in coh1 where it was too good because a unit can hide in plain sight. Mines have the same problem they are too good in their current form.
They should function as a blind area-denial tool. If you plant them in one spot neither your opponent nor you can walk/drive over them without suffering a blow (with the exception that u can see them while he can't).
Right now mines function more like smart bombs with auto sensing. I think that is too good for such a cheap tool(30/60ammo).
PS: This is topic is not about which mine is op in the current patch but as mines in concept.
What do you think?
