This game shows how to own a maxim spammer in 10 minutes. I dedicate it to luvnest because it is through his reply (link below) that I became familiar with this abusive start. Funny enough, it was the same player and map as in luvnest reply.
http://www.coh2.org/replay/17385/sniper-counters-5-maximspam-on-langres-winter...-kinda/page/1#post_id155729
edit: sorry this is the wrong reply the correct one is here
http://www.coh2.org/replay/17760/how-to-own-a-mxim-spammer-correct-reply
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Post History of Abdul
Thread: How to own maxim spam24 May 2014, 13:23 PM
In: Replays |
Thread: How to own a mxim spammer 24 May 2014, 13:21 PM
This game shows how to own a maxim spammer in 10 minutes. I dedicate it to luvnest because it is through his reply (link below) that I became familiar with this abusive start. Funny enough, it was the same player and map as in luvnest reply. http://www.coh2.org/replay/17385/sniper-counters-5-maximspam-on-langres-winter...-kinda/page/1#post_id155729 edit: sorry this is the wrong reply the correct one is here http://www.coh2.org/replay/17760/how-to-own-a-mxim-spammer-correct-reply In: Replays |
Thread: ISU-152 (solution inside)23 May 2014, 15:59 PM
That is strange, Elephant has 400 front armor, pak has 190 penetration, so it should be able to penetrate. This could be just pure rng, but what he is saying is true, AT guns can go face to face with an elephant and win the engagement if there are no support weapon. That hardly can happen with ISU. In: COH2 Balance |
Thread: ISU-152 (solution inside)23 May 2014, 15:49 PM
Hey there. Yes coh2 has some fundamental design flaws much like opposing front had them, but the suggested solution is to reduce the problem as much as possible. As for maps we have very few 2v2 maps available and most of them are really 1v1 maps. Sad situation. Nerfing the range to 80, the same as a panther (I think, not sure) is a bit unfair for such slow unresponsive tank destroyers and would throw them into abandon again. What's the point in fielding them instead of panthers or SU-85s. Ele & Isu used to be a waste of fuel, now they are finally good. Panther and SU85 have 60 range. Both ISU/ele will still be good with 80 range, its just not so many people will get them because they wont be as easy. They will be specialty units. Moreover an ISU-152 and Elefant with 80 range would lose any advantage over other tanks in huge 3v3/4v4 maps where flanking is commonplace, and rewarding. Reducing the armour of the ISU is unfair if taking into consideration the elefant's armour, something that bugs me seeing that the ISU-152 is based on the IS-2 chassis it, should be as durable. So the front armour is fine as it stands. Balancing for 3v3 and 4v4 is next to impossible and yes those commanders have the ability to destory their counter howitzer/pak43 which is ridiculous. Also, I have successfully insta killed Elefants with the IL-2 Precision bombing strike if 3 bombs connect the TD, that's a semi reliable hard counter right there. The game would become so hard to learn and play in different tiers. In: COH2 Balance |
Thread: To Peter and RELIC23 May 2014, 13:50 PM
I don't see telling that elephants kill ISUs as a nonsense claims. No, but you act like him.
ISU's winning vs Ele's in a duel is just not true. Even with mark target the shells will simply bounce and do like 6% health damage. Meanwhile ze Elefant rofl counters the counter to everything except ze Elefant. no it does not, but the keyword is guards. In: COH2 Balance |
Thread: To Peter and RELIC23 May 2014, 13:13 PM
That applies to you not me, but I am glad you got the point. Now please stop making nonsense claims. In: COH2 Balance |
Thread: To Peter and RELIC23 May 2014, 12:38 PM
As mentioned previously I have destroyed many elephants with ISU against very good players and I question the value of your assessment. In: COH2 Balance |
Thread: To Peter and RELIC23 May 2014, 12:06 PM
That's not true, I destroyed many elephants using 1 ISU152 + 1 guard squad and mark vehicle against good players. In: COH2 Balance |
Thread: Cata vs. VonIvan Ladder Game23 May 2014, 08:29 AM
Funny game especially the ac massacring retreating units at his base. I think sending the third gren squad to the ammo point was a mistake that cost you the first engagement. Also I think if you got an mg instead of second ac you could of controlled his cons more. In: Replays |
Thread: ISU-152 (solution inside)23 May 2014, 06:39 AM
The original ISU-152 topic got too long and turned into mostly negative stuff. After playing with or against the ISU about 50-70 games I can say the best solution is to: -reduce range from 100 to 80 (same for elephant) -reduce front armor from 310 to 250 The reason behind this is to first reduce the insane range this unit has and to make it more possible to attack with infantry not just tanks. Right now if you try to attack an ISU it will most likely be covered by 2-3 AT guns. In this arrangement, the ISU counters infantry and the ATs counter tanks. Throw in few cheap mines and flanking becomes next to impossible. If the range and front armor is reduced as suggested this will give a combined arms push a greater chance of success. For example, a player can send one tank from the side and send pg with shreks and 1 or 2 paks from the front and manage to hit it enough shots to destroy it. Right now if a players attempts to do this, the frontal assault has little chance of reaching the ISU because of it's huge range and IF the units reach many of their shots will bounce (especially shreks) because of the ISU's high frontal armor. The suggested solution will fix this problem and make ISU/elephent better units in the game. In: COH2 Balance |
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