They are situational, if u are playing a game and low on fuel but have good ammo (like north langers) make pg for the shreks. Otherwise they are not much better than having grens unless u want to use them for flanks against support weapons |
I think maxim and mg42 are not that good atm, so a further nerf would make them even less attractive.
I agree spam is sometimes annoying, but there are decent counters to it.
mg42 is a little weird and in fact "might" need a boost to its suppression, but the maxim is perfect and its fast to setup and reposition. Myabe the only thing it needs is for the crew to setup a little further apart when next to cover. This is of course to reduce all soldiers dying from 1 rifle grenade. |
SNipers only have 40%? hitchance against buildings, and yeah I notice it too. Maybe the Sniper to building range is calculated from the middle of the building, but the MG range is calculated from the edge?
Good point this can be exactly what is happening. |
The new layout is good, seems easier to use than the previous one.
Since you are able to generate information from game data, are you able to make a site for unit stats? Similar to coh stats but in a more user friendly layout where one can select 2 units and compare them for example. |
I would be OK with this if vet 1 for both units gave back the old sight radius.
vet 1 for maxim and mg42 used to give a sight radius increase? When was it changed? |
There is allot of discussion about support weapons spam especially maxim being op, unfair, annoying to play against, etc.
I agree that its very annoying and gives the spammer an unfair advantage. I think the solution to make support weapons less easy to spam is to reduce their sight slightly. For example, if sight for all infantry is 50, it should be made 40 for support weapons.
Therefore, if a good player carefully approaches a point he can see the maxim/mg42 before the support weapon sees him and stop or take a different rout. I think this rewards good play and reduces the incentive to spam support weapons and send them off on their own to dominate the whole map. |
So I see some people will try anything to get a higher rank. This one lasted longer, but had some hilarious moments. Note how I move my tank with pioneers all the time like a hippo with the bugs around him. |
This game showcases why conscript spam is not viable on north langres as your cutoff will get abused to death. I learnt the hard way as well. Giap could have ended the game much earlier with a quick P4, the only thing he got from T4 was a panther?! He almost gave the game away to Jesulin, and Jesulin could have drove the nail in the coffin with killing that panther that had no gun and destroyed engine...
Also if Jesulin had gone for snipers during the middle of the game he could have had a much easier time. Instead he suicided 5 or so Shermans into that elefant. Giap should have gone for a brumbar with the elefant on the field or even an p4 to end the game much earlier.
No, this game is exactly not a good example of that. Juslin did not use his cons effectively. He could have done many things to swing the early game to his advantage including:
-capturing the other oil
-getting molotov
-picking the right engagements instead of being reactive |
Thanks.
When I play Germans, I am always looking for clues as to what the soviet is going for, so that I can adjust my t1 build order. Getting mortar was the easiest and simplest solution to counter this guy plus using pioneers to flank and reveal maxim position before the grens push in. |
note: sorry for the confusion, this is the correct reply.
This game shows how to own a maxim spammer in 10 minutes. I dedicate it to luvnest because it is through his reply (link below) that I became familiar with this abusive start. Funny enough, it was the same player and map as in luvnest reply.
http://www.coh2.org/replay/17385/sniper-counters-5-maximspam-on-langres-winter...-kinda/page/1#post_id155729
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