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Thread: Abusive B4 play2 Aug 2014, 19:52 PM
This is really strange, I have never seen a bug like this before, plus the accuracy on that thing was insane. Beside if it was a bug why did u keep using it against them? In: Replays |
Thread: su-85 needs attention.2 Aug 2014, 17:54 PM
it would be really interesting that mix the t70 providing scouting for the su85 long range In: COH2 Balance |
Thread: su-85 needs attention.2 Aug 2014, 05:19 AM
I think of t4 in general and the su85 especially as defensive units. It's not strange that most soviet player dont like them because most favor offensive play. In: COH2 Balance |
Thread: Post 7/31 Patch Katyusha Test (see vid)1 Aug 2014, 09:30 AM
Plenty of games doesn't mean knowledge, heck some people have 1000 of games and still play like noobs. Outside of some campy maps, what you suggested sounds more like the nooby scenario. In: COH2 Gameplay |
Thread: Post 7/31 Patch Katyusha Test (see vid)1 Aug 2014, 08:31 AM
See now you are going in the wrong direction. To make this short, a soviet player needs his fuel to make other things too, not just katyusha. For example, he needs fuel to make sc m3 early in the game. He needs to research at grenade or molotive. He needs to get a tank, etc. On most maps, when a sov player goes 2 katyusha, the OKW player can punish him for that. In: COH2 Gameplay |
Thread: Post 7/31 Patch Katyusha Test (see vid)1 Aug 2014, 08:23 AM
But Stuka is more expensive so you can have 2 Katyushas while OKW player will probably never get 2 Stukas unless team game or at great advantage over opponent. If I am not mistaken it costs 40fu to get the building and 100fu for stuka. Compared to Sov they need to spend 40 + 120 teching and then 85ful for katyusha. Even at 2/3 fuel income OKW can get stuka first, especially that the same building that makes the stuka has the convert ammo to fuel option. In: COH2 Gameplay |
Thread: Rework artillery - an idea1 Aug 2014, 08:11 AM
People were using artillery to blast opponent base buildings and relic did not want that so they changed it to less rounds that are supposed to be more accurate. This has made artillery very limited in utility. Plus the Ost stuka dive bomb and Sov precision bombing run 1 hit kill makes artillery even less desirable to make. I think if relic want to make those units viable they might want to consider: a) increasing the number of shells back to 6 and 8 like before b) reducing the damage from 240 to 160 and from 160 to 120 or 80 c) giving more health to the gun so that it can survive 1 air hit while the crew die In: COH2 Balance |
Thread: Post 7/31 Patch Katyusha Test (see vid)1 Aug 2014, 07:53 AM
Tbh, it's performance is fine, but i dont think it needs that 110 cooldown. I kind of like the idea of longer cool down, so that they can't be spam-fired. Now one has to choose targets more carefully. What is the cooldown on stuka? In: COH2 Gameplay |
Thread: Post 7/31 Patch Katyusha Test (see vid)1 Aug 2014, 05:32 AM
This and also because before 31/7 patch it was doing insane damage at max range. In this video it's firing at about 80-90% range.
You can get closer but it depends on the map. Like on langers south you can do that with little risk. In the north it's risky. Also, katyusha takes a while to fire it's full load. If you go closer you might get in range of a stuka just waiting for the opportunity. Also if you get closer the firing cone will decrease, sometimes that is not desirable. In: COH2 Gameplay |
Thread: Post 7/31 Patch Katyusha Test (see vid)1 Aug 2014, 05:06 AM
That is what happens at max range. That is about what it should do. You want it to do better, move it closer with support. Biased video, and does not even show any real problem. Do you even know what you are talking about? In: COH2 Gameplay |
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