May I ask why everyone feels the raketen is so useless? It's only disadvantage is the 10 range over other guns, otherwise it has comparable penetration and damage. It's reload is in between a pak and a zis, while its retreat and garrison give it some uniqueness. It's also cheaper than the other options by 70 MP and does not require teching. It has the same accuracy stats as other units (0.04 far, 0.06 near), though it's max range does overall me it less accurate at the same ranges. It feels like a unique AT gun that works.
I feel the puma is probably a little bit too good, it's mobility is certainly a bit too much. Maybe it's range could be toned down to 45?
For those talking about the cost, yes its cheaper to produce your first one, but every okw vehicle is a huge investment and must be high quality, especially since a second vehicle is very far away.
Hardly and here is a reply where my opponent made 7 pumas! Yes you read it right seven plus a stuka and a panther! You can get vehicles as okw so easily.
Yeah the faction whose main infantry carries the most powerful portable anti tank weapon lacks in at firepower.
The one faction whose all non doctrinal tanks are dedicated anti tank tanks lack in anti tank firepower.
Thanks I needed a laugh.
I would skip comments like that, it's just so far off it's not worth replying.
This is the second time I see this commander, first time as a drop and the second time now in the load out of one of my random 3v3 mates. I asked the guy what he thought about it, but he didn't say much. I think this commander can wreck any okw player that goes early ht/puma/p2. I am not sure I like that. Plus with so many commanders it just seems you dont have enough slots for all of those commanders anymore.
1. units not being able to retreat after the stun grenade hits them
2. when 2 units are selected and ordered to throw a stun grande, 2 grenades will be thrown instead of just 1 like all other grenades
Blitzkrieg is meant to blitz through enemy defenses, not back away. Make it so that it can only be engaged when NOT in combat.
It needs a 10 sec or longer cooldown so that you have to be out of combat to engage it.
So, that way, Blitzkrieg would be used to break through the lines of defense as it's meant to be.
yea that can work or maybe make it work only in forward direction, not reverse.
He talks about luck and waists his expensive unit chasing after it, i cant believe that, rofl. Beside isn't luck that I hit the mine in the first place? Talking about luck I get that server freeze lag that costs me 2 vetted snipers, now that is bad luck! Otherwise a gg, very intense and lots of cat and mouse fights between shermans and pumas. Enjoy!