looking at the screenshots, it seems salvage kit cost 100mu and restrict you from getting any other upgrades for CE. may be a bit too expensive and restrictive?
we might never know anyway... so few ppl have them
That's what I was thinking, it's just that I am not able to confirm this because the attached replay is the previous patch. Now if I could only figure out how to get that celo program to play the replay, that would be great.
timing/cost wise is a bad argument. assuming a puma rush strat, considering the building is only 40fuel + the unit itself at 70fuel. taking into account the 1st 40 fuel is going to be used to tech, a puma only really costs 70 fuel. with 66% okw fuel rate, 70 * 1.33 = 93.1 fuel. 93.1 fuel for a such an efficient unit is a steal. the timing to get pumas can be extremely early.
compared to the 1st medium tank that the soviet gets using a t1 strat, initial 40fuel gone to t1, additional 15 fuel gone to scout car. thats 55 fuel lost to crucial structure and unit. now to tech for t3 which is 120 fuel and finally the t34 itself at 100 fuel, it takes 120+100+15 = 235fuel for the 1st t34, compared to 93.1 fuel for the 1st puma.
now it really depends on how the early game is played out. if the okw is a fairly newbie player, an experienced soviet player can easily deny him fuel and push him back, the puma wont save him. if both sides are experienced, the okw player can fight an equal battle using volks, rakenten and sturms, stall out for 94 fuel and the puma is out which can be used to counter surviving scout cars, immune to sniper fire and provide infantry support fire.
which now the soviet is forced into an uphill battle, if he were to play a t1 t2 build, he will have no mobile counters to the puma, the okw will still have initiative and field control and gets stuka next to counter support teams/infantry. if he opts for a t34 to counter it, pumas can still maintain field presence with schreck support and be a credible threat to the t34. just up to here, there is a huge fuel cost that the soviet player must cough out just to maintain his position against the puma or get rolled over. all these, not taking into account manpower differences.
experienced okw players know this and they take advantage of it.
what do you want to prove by that replay?
If anything at all, it just shows how fast pumas are destroyed, as opposed to most players saying it's a no brainer to micro it in order to destroy shermans.
It's a 42 minutes match, of course there will be a lot of vehicles. You had more shermans than he had pumas.
The replay was posted to show how easy okw can get vehicles and tanks, and it clearly shows that.
To the contrary of your claim the replay shows how hard it is to kill a puma. The first puma rushes into my base, takes lots of small arms fire and bunker mg fire before going down to 4 at grenades. This unit shows up 6 minutes into the match and can take this much damage before going down. Other pumas constantly take damage and escape with ease. If I did not get shermans (fast tank) I would have had a big problem against his puma spam.
And correction I did not get more shermans than his pumas.
thanks allot, I will watch the replay, but judging by the pictures the at grenade cost 25 and can be used along with the normal one. Ptrs cost 30ammo for 2. The mines only cost 5, so they are probably like the USF armor doctrine mines.
*Puma kills infantry pretty well* ¿? Where? with the coaxial you mean?
Yes, plus the shells kill infantry occasionally. If you watch replays by good player (ex helpinghans) you will often find his puma getting 15-20 infantry kills before it goes down to a tank or something. If you like you can see it in the replay i attached.
Grenades are slow, and not terribly effective. You won't hit anything faster than a Tiger, and then the 'nades probably won't penetrate.
The mines seem redundant, since Soviets already have a cheap and effective mine.
Conscript PTRS at 3 CPs? This weapon already sucks at 2 CP on the thougher Guards for free, now you want to make your only infantry even less powerful by paying ammo for it, in order to get a rifle that can't hurt anything bigger than a halftrack? Sure, that totally justifies getting the doctrine.
Salvage kit he didn't even use. Not really an exciting ability.¸
The bombing run is apparently fairly cheap, but the bombs aren't very powerful. From what I saw a few hits brought a P4 to half health.
It seems this commander is pretty much only there for flavor, or if you won the early game so hard you want to troll your opponent.
What is the cost of the at grenade, and how much damage does it cause?
What is the cost of the mines and what kind of damage do they cause to vehicles?
What is the cost of the ptrs upgrade?
For anyone that like to play with 5 cons those abilities can be perfect because he can throw the main at grande and then follow it with the smaller slower grenades. 5 cons equipped with 1 ptrs each can wreck serious havoc on any puma/ht/sc/p2. And the mines are awesome if they are set off by vehicles only especially that they can be laid by cons.