Are the OST Puma's different?
The Ost puma is the same except has better stun ability. The okw puma stuns the turret, the ost stuns the whole tank!
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Are the OST Puma's different?
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Anyway, the other OKW strengths and weakness units are irrelevant in the context of this discussion, especially since we are discussing the puma. The puma is one of those units that can deal with anything with just some basic micro.
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As pointed out by many before, the OKW massively lacks in AT power.
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Yeah the faction whose main infantry carries the most powerful portable anti tank weapon lacks in at firepower.
The one faction whose all non doctrinal tanks are dedicated anti tank tanks lack in anti tank firepower.
Thanks I needed a laugh.
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Disagree. OKW units in general have to be seen in the light of their whole faction design. Thats how Sturmpios make sense.
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Yeah the faction whose main infantry carries the most powerful portable anti tank weapon lacks in at firepower.
The one faction whose all non doctrinal tanks are dedicated anti tank tanks lack in anti tank firepower.
Thanks I needed a laugh.
I would skip comments like that, it's just so far off it's not worth replying.
It's not about disregarding the faction balance as a whole, it's about having a discussion on a single subject at a time (because humans are terrible at multitasking ideas).
Here, we discuss whether or not the puma overperforms, not how the faction balance will be affected by any nerf or what else needs to be buffed.
On topic, yes I think the puma overperforms. It's too good at too many things and not intuitive to counter as it performs more like a tank than a car.
I acknowledge that other stuff will need to be looked at should this unit be nerfed further.
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Simple maths issue: you earn 66% of something, and the other player earns 100%, he earns 50% more than you. Therefore, OKW's Puma price is 105fu.
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And you seem to forget that it's in another building. Back teching because you need a jagdpanzer would result in a loss of you face a tank rush.
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May I ask why everyone feels the raketen is so useless? It's only disadvantage is the 10 range over other guns, otherwise it has comparable penetration and damage. It's reload is in between a pak and a zis, while its retreat and garrison give it some uniqueness. It's also cheaper than the other options by 70 MP and does not require teching. It has the same accuracy stats as other units (0.04 far, 0.06 near), though it's max range does overall me it less accurate at the same ranges. It feels like a unique AT gun that works.
I feel the puma is probably a little bit too good, it's mobility is certainly a bit too much. Maybe it's range could be toned down to 45?
For those talking about the cost, yes its cheaper to produce your first one, but every okw vehicle is a huge investment and must be high quality, especially since a second vehicle is very far away.
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May I ask why everyone feels the raketen is so useless? It's only disadvantage is the 10 range over other guns, otherwise it has comparable penetration and damage. It's reload is in between a pak and a zis, while its retreat and garrison give it some uniqueness. It's also cheaper than the other options by 70 MP and does not require teching. It has the same accuracy stats as other units (0.04 far, 0.06 near), though it's max range does overall me it less accurate at the same ranges. It feels like a unique AT gun that works.
I feel the puma is probably a little bit too good, it's mobility is certainly a bit too much. Maybe it's range could be toned down to 45?
For those talking about the cost, yes its cheaper to produce your first one, but every okw vehicle is a huge investment and must be high quality, especially since a second vehicle is very far away.
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?? Either i don't understand what u mean, or something has been changed (and i don't know about it). Do you mean OKW has no fuel income reduction ?
This is slightly pedantic but the 66% fuel income is slightly inaccurate for OKW.
All income from points is decreased by 66%. However all sides get a permanent +4 fuel at the start of the game which is not lowered for OKW.
Let's assume 1 fuel point, 5 strategic points. (~50% map control)
For normal player: 4 base + 15 strategic + 7 fuel = 26 fuel per minute.
For OKW player: 4 base + 10 strategic + 4.6 fuel = 18.6 fuel per minute.
18.6/26 = 71.7% fuel income of other sides with even map control.
OKW fuel income is a "moving target". In the first 10 seconds of the game they have 100% of the income of other sides. The percentage changes with every point captured but it is realistically closer to 70-72%.
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*Puma kills infantry pretty well* ¿? Where? with the coaxial you mean?
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Lol "tank rush"
if you mean light vehicle rush then you'll have to deal with raketenwerfer and panzershrecks which is fine. Earliest tanks come out way later, plenty of time for a jagdP4. There is no tank rush that is unbearable unless you are missing your fuel as well all game
Plus no one told you to go for the mech truck first, Med truck is also a great choice
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*Puma kills infantry pretty well* ¿? Where? with the coaxial you mean?
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How about puma overperforming for the cost relatively to other units and medium tanks coupled with super early arrival, which allows it to get vet before armor capable to fight it arrives?
Is that good enough reason?
Soviets also have M5 for clown car duties but that didn't stopped anyone from nerfing M3 multiple times.
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