I'm a little concerned about them not being able to re-balance (nerf) these new commanders. I mean the people that bought them, did so because they were advertised to do X, Y, and Z. Can Sega/Relic really change that after people paid for them? That would be like buying a vacuum cleaner, and two weeks later, Hoover shows up at your house and tells you that they have to turn it into a microwave.
You never paid for the Tiger Ace to be invulnerable, you just paid for the Tiger Ace. They can make it deal 1 damage if they want to.
True. I guess as long as the performance of the units and abilities is modified and none are actually taken away. Although, the Soviet Industry one is pretty specific so it might be hard to make adjustments. Regardless, I think this about to blow up in their face. CoH2 will still be a good/fun game, but the competitive scene will die off. I can't see people playing this in 6-7 years like vCoH.
You paid for an ability that turns manpower into fuel. They can change the values however much they like. 1 Fuel/min for 1000 Manpower/min.
There's a reason no values are listed on the sales page.
Next DLC will come before Christmas, that's for sure.
I've heard from an anonymous source within Relic that they have colloquially nicknamed it DLCember. MVGame