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The tiger - not an endagered species

17 Nov 2013, 00:35 AM
#1
avatar of SgtBulldog

Posts: 688

I just played 4 team games today.

3 of them ended with Tiger Ace and all of them had several of 'normal' Tigers.

Tiger push combined with airstrike simply does not allow for any kind of massed defense, which is what you need to defeat such strong units.

Add command lag to the struggle and the supposed counter AT-nade and ram are in heavy trouble.

This is not just 'hard' for the soviet side. It's also very repetitive.

Wasn't the Tiger Ace supposed to be an extra spice? An occasional surprise?

Now it's not. Now it's part of the meta.
17 Nov 2013, 01:09 AM
#2
avatar of Astarot

Posts: 140

Elite Troops and Soviet Industry destroyed this game.

I played 4-5 games with my friends today and we lost all due to tank/mg spam from soviets. When I loose a game because someone is better than me I cant take it. But when someone just have unfair advantage then i cant.

So no more COH2 for me until they fix this.
17 Nov 2013, 01:18 AM
#3
avatar of GustavGans

Posts: 747

Thanks for another thread on this topic...
17 Nov 2013, 02:52 AM
#4
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

guys do we really need another thread on this. there are plenty of other threads to post in.
17 Nov 2013, 09:55 AM
#5
avatar of SgtBulldog

Posts: 688

READ before you discard a post!

My question is if the AMOUNT of tigers was really intended?

Balance is a different question.
17 Nov 2013, 10:21 AM
#6
avatar of Nullist

Posts: 2425

Permanently Banned
Wat.

Many vanilla commanders have Tiger.

I dont understand your point.
17 Nov 2013, 12:41 PM
#7
avatar of Greeb

Posts: 971



This is not just 'hard' for the soviet side. It's also very repetitive.



That is what I said the first time I saw that commander.

Nothing prevents the german player to call the Tiger Ace EVERY game when he sees the game is lost.

VCoH King Tiger was fun. It was expensive and hard to see in most games. Powerful, but still possible to destroy with a couple of tanks and ATs.

Tiger Ace is a magic tank, with numbers that doesn't match any existing WWII tank, impossible to kill without suiciding several T34s or placing lucky mines.
Creates a repetitive and boring mechanic in the game that shouldn't be allowed in a RTS game.

Soviet Industry still can be toned down for balance, but Tiger Ace needs a complete redesign.
17 Nov 2013, 13:43 PM
#8
avatar of Deca

Posts: 63

Proposed fix; in a 2v2 match a maximum of 1 player can choose the elite doctrine, in 3v3 and 4v4 a maximum of 2. So the first to choose it gets it, the option will be blacked out for the rest of the team. Should make for less extreme outcomes, while still making the commander viable.
18 Nov 2013, 11:07 AM
#9
avatar of JStorm
Benefactor 360

Posts: 93

jump backJump back to quoted post17 Nov 2013, 13:43 PMDeca
Proposed fix; in a 2v2 match a maximum of 1 player can choose the elite doctrine, in 3v3 and 4v4 a maximum of 2. So the first to choose it gets it, the option will be blacked out for the rest of the team. Should make for less extreme outcomes, while still making the commander viable.

So people will have paid for a commander they can't use? Not gonna happen.
18 Nov 2013, 12:57 PM
#10
avatar of SgtBulldog

Posts: 688

Greeb is on to something here. TA needs to have a direct cost of some sort so it stops being a 'wth - I lost anyway, so why not try this'.

But apart from that, I think the number of (normal) Tigers in games needs looking into. It is my impression that they are much more numerous now - and in vetted versions.

But ofc. as all of us move up and down the ranks, it could influence play experience.

So what's everyones' verdict here? Did Tigers grow in numbers post-patch or not?
18 Nov 2013, 16:21 PM
#11
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

READ before you discard a post!

My question is if the AMOUNT of tigers was really intended?

Balance is a different question.


i don't think you really explained it that well as you may have hoped to (atleast imo). after rereading it I get what you said but only after you pointed it out. get it now you make an interesting point.



18 Nov 2013, 16:37 PM
#12
avatar of Tristan44

Posts: 915

Tiger Ace and Tigers should have limited call ins like in vCoH
18 Nov 2013, 20:45 PM
#13
avatar of SgtBulldog

Posts: 688

Allright, I apologise for a bad, initial post. Happy that was cleared up, though.

Now, wth was Gleeb banned? I thought he was doing some sensible posting at least in this thread.
18 Nov 2013, 22:19 PM
#14
avatar of Greeb

Posts: 971

Allright, I apologise for a bad, initial post. Happy that was cleared up, though.

Now, wth was Gleeb banned? I thought he was doing some sensible posting at least in this thread.


Hahaha I'm not banned dude :)

"Banned" is the name of my gaming clan, and my avatar is our logo.
But thanks for your concern anyway.
18 Nov 2013, 22:57 PM
#15
avatar of SgtBulldog

Posts: 688

Lol. Got me there. :)
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