One thing to note is that if the Brits manage to gain equal map control while having to spend MP on expensive and cost-ineffective IS as well as 440 MP's worth to actually get the AEC, the Axis player did something horribly wrong, especially if they're OKW. You should be able to easily outcap the UKF player within that timerame.
From then on, yes the inital AEC can hurt, but not much more than the Luchs, M20 or Stuart. As OKW you should have a shreck squad already, and can divert some MP to a raketen. As Ostheer you should have the muni to faust if necessary, and have a Pak come out at the same time or soon after.
Basically, if you see that your british opponent isn't building a lot of infantry, expect an AEC and prepare accordingly. Don't go for an extended T1. Even if he ends up going for a BOFORs for some reason, the Pak is also a counter, and if he instead goes sniper the 222/251 are 200 MP away. Point being, as Ostheer, get T2 fast. |
I'd make it about the equivalent to the M20, competent against infantry and light vehicles.
As such, in exchange for a higher price (say, 260/25); make its MG useful against infantry, make it immune to small arms, and increase turret accuracy against vehicles. |
They simply aren't worth the cost. Conscripts do everything they do, cheaper, while also have AT grenades and Ooorah right off the bat. Whatever advantage you get in the midgame with them, are mostly nullified because your early game has much less capping power and you don't have access to Maxims and AT guns.
I'd make them longer-ranged infanry (with the flamer serving as an option to make them close-range garrison clearer) and add an AT option to them, such as a lend-lease bazooka, while increasing their MP cost. This would probably help fix the problem of T1 being so rarely used for Soviets (especially vs OKW) because it has no At whasoever. |
How can you remember times when grens would beat guards, but not remember the several nerfs to g43s and lmg42s since they removed the possibility of being able to buy both.
Even with g43s and lmg42 thats still less firepower than western allies when dual equipping. I don't see the issue considering grens are very fragile and have weak veterancy.
Why dont they just unlock conscripts ppsh with t3? And replace ppsh in doctrine with dp28 for like 40 muni. Vet 3 ppsh cons are pretty good because they are so tanky.
In what world do grens have weak veterancy? Their accuracy and received accuracy bonuses make them able, at 240 mp 60 ammo each, to stand up to any allied infantry short of 'mandos, 1919 rifles and paras. They are easily one of the most scalable infantry units in the entire game.
Conscripts are more survivable, but have such atrocious DPS (without doctrinal upgrades obviously) that unless you outplay your opponent, all they're going to be late game is meatshields. Whereas Grens are potent frontline infantry from start to finish because of how crazy good they scaling is. |
Panzerwerfer comes way late in the game if the blob gets rolling early on.
The blob only starts to be out of control for grens and MGs once they get double LMGs (or BARs at the very least), grenades, and vet 3. Unless you got owned, that happens somewhat late in the game. By this time you should have armor to soften them up, and if the match goes on (or in team games) Pwerfers are here if the blob really hits critical mass.
I personally don't have that many issues facing US blobs, and I mostly play 2v2 where they are much more common. Overlapping fields of fire, relocating MGs out of smoke, defensive PGrens, judicious usage of cover and grens, snipers, and a P4 can all even the playing field well enough. Once the Pwerfer rolls out, let the fireworks begin.
Point is, Rifles overperforming at vet 3 is no excuse to make grenadiers into terminators as well. You would just start an OP infantry arms race that ends with even more blobs smashing into each other, while other infantry (cough conscripts cough) get left in the dirt. Rifle scaling should be nerfed, and the rest of the USA early game buffed/changed accordingly. |
I think they are plagued by faction design again... just like CoH1. Linear teching, with all the best units late game. What if you experimented with stuff like early 5 man squads, going for boys AT rifle spam, going royal engineers, etc?
Yeah, their early game is mediocre and their midgame hilariously terrible. Their lategame is very solid, but good luck reaching it vs a good player. They play like Ostheer... except Ostheer is just better at almost everything I find. And playing defensively vs OKW is just asking to be rolled over by their blobs and armor.
To OP, sniper play is best play. Get one, preferably 2, and cover them with an MG and AT gun. You shouldn't allow axis to secure most of the map or you're going to be hit in the face with Panthers before you know it however. Against OKW, prepare as best you can for the Volks swarm and/or Luchs rush. If you can survive this, you should eventually see the light at the end of the tunnel.
Or just wait for Relic to buff brits so they are fun to play again. |
I'd rather bring things up or down to Ostheer levels personally. I think it's almost the best feeling faction at the moment.
It definitely feels like the most solidly designed faction. It has no OP units (save the Pwerfer) and very few mediocre/useless ones (222 could use a slight buff, PGrens a slight cost decrease and Brumbar more accuracy, but nothing major). Its playstyle is clearly defined, but doctrines allow you to go outside the box if you want to.
And they are still very strong. In the right hands, they are easily among the strongest faction in all play modes. |
Conventional artillery needs a buff.
Rocket artillery needs a bit of a nerf. Certainly the Pwerfer (more scatter, less dmg vs garrison) and the Calioppe (less HP and damage). The Walking Stuka is also too much of a weapons team wiper IMO, their rockets should be more spaced out. Katy seems fine, maybe slightly more scatter. |
I'd rather nerf terminator rifles than buff grens to terminator level. Their DPS with LMG42 and G43 is going to be insane, and if your infantry isn't rifles you might have a tough time (conscript lives matter too! somewhat.).
Besides, Ostheer is now in a very good spot, I would be leery of any buffs to them. MG42 + upgraded grens still can handle anything short of giant LMG rifleblobs, and the Pwerfer is here for that. |
You're not ABLE to dictate the game as Wehr. There's nothing written by Relic about Wehr not being supposed to dictate the pace of the game. You made that info up as you often do in your 1000's of biased posts. 7600+ posts. How many of them call for a nerf to allies? What's your estimate? 1%?
Having to build 2 AT guns just-in-case of light vehicles when what you really need is AI to stop the hordes of infantry is punishing. If you complain about the Luchs vs the Brits but not about the t70 and US light vehicles vs Wehr - that's bias.
You don't know enough about this game to say which faction should be dictating pace or indeed if any should. Drop the self-assured tone. You haven't earned it.
If you need 2 AT guns to stop a Stuart, you're being outplayed. It is a good unit, but not an unholy terror. An OKW shreck or Pak + gren is enough to scare it off unless you let it circle strafe, in which case you deserve to lose. A 222 can also help a lot in a pinch, it's cheap and can either block or add some damage to your arsenal. A surprise double shrecks on Pgrens can take care of both light vehicles, but of course it's hard to amass 120 munitions, still managed to make it work a couple times.
You're also unlikely to be facing ''hordes'' if your enemy goes for a fast Stuart. The Captain can be a handful, but MG42s with some backup can handle rifles until they get vet 3 and smoke grenades, the latter of which further delays the Stuart.
To tell the truth, I'm actually more scared of M20s as Ostheer. The damage output is similar enough, it comes way earlier so you're highly unlikely to have a Pak, can lay mines that can kill your rescuing Stug outright, includes a bazooka to scare off the 222, and the Lieutenant can be very scary if you don't manage to suppress it because you're also unlikely to have G43s/LMG42s yet.
If Ostheer was really so weak vs the Stuart, they wouldn't be faring so well in tournaments and 1v1 automatch. The faction has very powerful tools, one simply needs to use them well. |