Alright, 10% more suppression is just what it needed. Let's see how the unit fares from then on. |
You either don`t understand english or you just a sov fanboy who doesn`t want MG42 to be viable.
I played VCoH, and there is no way 2 units can take an MG head on in that game.
In CoH2 though 1 cons squad can oorah and get in range of the molotov.....
With 2 cons its even easier.
2 rifles from different angles will serve the MG crew's own backsides to them for dinner 100% of the time.
The great difference between CoH and CoH2 is OOrah. Rifles didn't have it. Concripts do. And there's no denying that an instant speed burst doesn't help MG use in the early game. I've always been an advocate of delaying it until T1 or T2 is built. But then again, the COH2 MG is far more survivable than the vCoH one (thanks to having 4 men and bullets doing far less damage in that game) so it's not that big of a balance difference.
Give the MG42 a bit more suppression so that attacking it from the front always result in being suppressed/pinned (unless it was ambushed). We'll see how the unit works from there. |
Being a reporter stops you from being a sissy? Didn`t know that.
Have you listened to how he talks? Every cinematic with him I have the feeling he is going to burst our crying because the evil commissar pushed them to the frontline to fight the invader. I know he questions the ruling regime and their decisions. But at least make him sound more manly ffs. =)
So, what, you want him to be Rambo or something? He's far more real than the power fantasy you want him to be.
He has many signs of a person suffering from PTSD, which given the horrors he has seen is perfectly understandable. If you think PTSD and/or associated disorders make someone a ''sissy'', say so and I'll safely chalk it up to you being an idiot. |
Show one bad person from the good guys side and everyone looses their minds.
As for the main character, he looked like a sissy.
In VCoH main heroes were Captain America without the fancy costume, all the squad of Captain America`s. Fck even the British Officers in ToV were hardcore "Explosive shell dropped near me, I have a war to win, solo mode".
While in CoH 2 the heroes are some sissies afraid of dying and giving their lives for their country.... This is the general feeling of the campaign, (yes there are some heroic moments). While in VCoH the heroes don`t even fight for their country, they just fight against "Evil Nazi forces" and it`s a good enough reason for the Americans to die.
Not sure how being unwilling to massacre everyone undiscriminately and not wanting to shoot soldiers unwilling to obey stupid orders makes one a sissy. This guy was an officier/war reporter for the entire duration of the Eastern Front, that's about as far from ''sissy'' as one can possibly get. Or does the ''sissy'' part come from being utterly disillusioned with your country after seeing that its ruling regime is one of the most barbarous of all times?
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I think Relic did go a overboard. Executing the soldiers who courageously saved a superior officier and extending Order 227 all the way to friggin Berlin is just silly and should not have made it into the campaign, as well as the cliche scenes in Stalingrad pulled right out of Enemy at the Gates. It just reeks of trying too hard to find a war crime to jam into the story because Soviets.
On the other hand, the reaction was just ridiculously disproportionate. It seemed like the issue was that Soviet war crimes were portrayed at all. The Western allies were certainly no angels, the Japanese and German civilians can attest to that, but the Eastern Front was still way above and beyond anything else in the war in terms of sheer barbary, save for what the Imperial Japanese did to China perhaps. Apart from those I mentionned earlier, pretty much all the war crimes portrayed did happen, and they didn't even show the worst of what the Soviets did during that time. Trampler squad clearing mine fields with their lives. The incredible callousness with which the Penal Batallions were treated. The Gulags. Mass executions of Polish officiers (among others). The Soviet leadership was one of the nastiest bunch of human refuse to have ever lived. To make a game on the Eastern Front and overlook those aspects would be pretty silly to me, even if again Relic did focus on the war crimes too much.
I also didn't really understand the whole ''No Soviets are heroic!!'' complaint. Uh, yes, they were? The only evil ones were the Commissar, which basically comes with the job, and the Colonel who shot himself over it later. All others were either neutral or portrayed in a positive light for being courageous, and the main character is few things short of a saint. |
You know what, I'm just done with this shit. MG42 is fine by and large, it needs a suppression buff but it's far from useless. The .30 cal in COH is useless, the MG42 is COH2 is just a bit under-performing, and I have never seen evidence to the contrary. Except if Nullist's 12 games against noobs are the sort of evidence we can back up balance discussions with.
I've played against plenty of opponents who use the unit well. They support it, relocate it, keep it alive. If some German players can't be bothered to do it, tough luck. Blaming any losses you suffer on MG42s sucking says far more about the player sucking than on the unit. And that's the end of that. |
Just ignore the guy. Hes gonna look pretty silly when MG42 gets buffed and then it will be readily apparent who has had the l2p issues if he couldnt deal with Mg42 even in its current nerfed state.
Lol @ a guy who's way behind me in rank claiming I have L2p issues. Dude, you're a riot.
I see this thread is populated by people who wanna attack-move their MG42 and deny an entire area of the map by its sheer presence or something. It's funny, back in vCOH the MG was similar to the current one, except with slightly more suppression yet so much more vulnerable. A riflemen flank meant a guaranteed kill except if you retreated well in advance; in COH2 you can usually pack up the MG and start strolling away from the offending conscripts with nary a scrath so long as a supporting unit is nearby. And people still managed to make it a center of the meta because they friggin microed it.
Then again, those were also the days rank 60 000 guys didn't try to pull the L2p card. |
If you suck at Micro maybe you need a conscript support for the maxim.
Playing soviets I can lock down an area without support just suppress move suppress another squad, its not easy but its defenetly a lot easier than trying to achieve so with 1 MG42
Then you don't play against good players. Against anyone decent a lone Maxim is a delaying action at best until two grens/a 221/PGrens chase it off the field. Hell, a gren squad in reliable heavy cover/a building can almost slug it out against it, and definitely wins if a riflenade is involved. And of course the rapid-fire mortar is very effective against a Maxim, and a sniper is useful too. There are many tools that can take out a Maxim as soon as it comes out (provided it comes after a few conscripts). If your opponent rushes them, laugh, cap around him and gives him a taste of FHT. |
I dont get it, so a maxim can lock an entire area off by itself stopping multiple squads at once yet, yet an MG 42 which was superior in all aspects cant lock down an area and cant even reliably suppress 1 squad. You find this balanced?
Relic wanted to nerf machine guns so they became support weapons and not front line units , the maxim and dushka are exactly that ,front line units that need virtually no support.
That's just false. A Maxim can lock down one gren squad but falls easily to 2, and that's before you factor in LMGs and riflenades. Not to mention PGrens can almost ignore them. If Maxims were that powerful they would be spammed, and they aren't because they're very much counterable. Maxims with Conscript support are powerful, but that's normal, and so is the MG42 if properly supported.
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Buff the MG42's suppression. As of now it just doesn't suppress fast enough.
Nerf the Dushka's packing time and perhaps suppression. It's a bloody super-heavy machine gun, it should be hard to move (more than the MG42 IMO) but pack a serious wallop once set up. As of now it's a strictly superior Maxim, and I'd like it to be a different unit. I don't mind the unit's overall performance to be better than the others since it's doctrinal, but it's plain OP currently.
Maxim is pretty fine as it is. Perhaps a slight suppression nerf, but the other two are bigger priorities. |