no, the IS-2 had no stuns (but the tiger on release had around a 15% chance to stun a tank with a hit, according to what I had read)
also couldn't you use every ability on the base sector back then? And asides from the plethora of OKW dunk abilities that exist, wasn't the salvage one literally capable of one shotting USF's entire base?
From the first page of the changelog back in 2013
IS-2:
- Armor from 400 front/200 rear to 375 front/225 rear
- Pop from 14 to 16
- Health from 1280 to 960
- Price from 560mp/210fuel to 680mp/300fuel
- Reload time from 8.25s to 9s
- Scatter from 10m to 7.5m
- Acceleration increased from 1.5 to 2
- Rotation rate increased from 25 to 30
- 1 in 6 chance of 5 second crew shocked critical on target deflections
- Penetration increased from 110 to 140
- 25% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
ISU-152:
- Price from 520mp/215 fuel to 680mp/290 fuel
- Pop from 13 to 17.
- Armor from 120 front/60 rear to 200 front/100 rear
- Health from 1280 to 960
- AOE from 5m to 6m
- Damage from 160 to 240
- Scatter from 10m to 13.2m
- Reload from 6.125s to 10s
- Penetration from 170 to 150
- Target Size from 24 to 26
- Acceleration from 1.5 to 2
- Max Speed from 4 to 3.8
- 33% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
- Added a 1 in 3 chance of crew shocked critical on deflections
- Reduced main gun tracking speed from 25 to 12
- G-530 Concrete Piercing Round ability penetration increased to 1000
Is2 literally always did damage, so you had to shoot and retreat until Vet2 when the gun got decent pen and I believe at Vet3 it was almost as fast as a T34 or faster.
The salvage artillery needed above a certain amount right? Cant remember because I was a Falls spammer back then, the Airplane loiter even gave a free Falls, shit was broken. I think you could reinforce during the loiter, not sure if it was free or not.