Or 100mp and 10fu to unlock normal mortar
Being able to get the sniper out at a more convenient timing would make buildings a lot less problematic for Brits to deal with. |
If one goes for a solution like that it would make more sense to delay the Soviet/Ostheer sniper instead...
Maybe drop the price abit to compensate...
Hmm, I don't see why shifting 2 units (with all the game changes that entails) would be preferable to adding this option for one faction. I don't think it's too strong, and it adds more options rather than taking them away. |
Fast 5men squad with sniper?No……
That would cost you 45 fuel with zero AT options vs early 222/ 223. It could make AT sections pretty good though... |
I know it's an unpopular opinion but I disagree about sniper being a big issue for UKF. You can go UC + AEC and then counter snipe. Dealing with snipers is really only an issue for OKW and USF because they don't have a sniper of their own.
Actually I find playing vs Ostheer sniper much easier for UKF than dealing with multiple MG42s. But I guess that is just my personal opinion.
Your UC micro is clearly better than mine then lol. I find that it is very easy to snare because it rotates slowly and can't react well to flanks. |
It would make more sense going 3 Sections into sniper than going sniper first vs OKW. Going sniper first against OKW is a horrible strategy because you pretty much hand over the entire map for the next five minutes.
I agree. But I don't really see why that build would cause more headaches for OKW than cons/penals + sniper. That soviet composition comes together earlier and doesn't involve any delayed production (i.e. waiting for the upgrade before bringing out the Brit Sniper). Also by the time you have 3 sections you have enough fuel for Platoon Command Post anyway, so you probably wouldn't use the early sniper tech.
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Right, snipers definitely give OKW a headache. But given that Brits would have to spend 460 manpower on the Sniper and wait to build any units while it was teching, do you think the matchup would be that painful?
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Oh god no
Right then! Any particular reason? |
A spectre is haunting Brits in 2v2 automatch... The spectre of the Ostheer sniper...
Playing Ostheer on open maps vs Brits is a tonne of fun. Your sniper takes the head of Tommy after Tommy, your Grens snare any lumbering UC that strays too close, your Scout car murders the Brit Sniper in seconds as soon as it arrives to try to stave off the bleeding. They go AEC, and now you're ahead in fuel so the Panzer IV can run out the game.
At least, it's fun for the first 20 games. After that it feels cruel. And so I got to thinking how Brits could be given a tool that wouldn't completely break the balance of the game.
To me, the main reason the Brit Sniper is so underutilised is that it comes too late. It often comes onto the field facing an Ost Sniper and 222 already built. But simply putting it at T0 would make it the cheapest sniper in the game and probably too punishing.
My suggestion: Enable a 100 manpower, 10 fuel upgrade for the Brit Field Headquarters that enables the training of the Brit Sniper from T0 once upgraded. This prevents the Sniper from arriving earlier than the Ost one and opens up more strategies for the Brit that don't rely so heavily on the unwieldy UC.
Question 1 - Does this fuck up the OKW matchup?: I don't think so. Spending the equivalent of 1 1/2 Tommy or MG squads to use the early Sniper is unlikely to work out very well against numerous OKW infantry. The lack of early snare on the Brit side means that Kubels could also punish the Sniper, even if they do take a beating from it if caught out.
Question 2 - Won't this make Brit even more vulnerable to the Scout Car?: Yes. The AEC is unlikely to arrive early enough to protect your sniper, so going early Engineers and planting a sneaky mine or two seems like a must.
What are your thoughts? A shift in the right direction, or a SNAFU? |
The elephant definitely has a better time vs long range at than the jagdtiger, to be sure. But if you are not going elephant commander, there is no vehicle that cost effectively trades with jacksons better than stugs on the ostheer side, if you can screen for them. Additionally, panzer tactician means they can spring forward and then get out without being picked off.
I think more people need to realise that 3 stugs cost 20 less fuel and only 40 more manpower than 2 Jacksons, in addition to taking up 2 less population overall. They are simply a better option than panthers vs tds, unless you're using both in combination with one another. |
Idk what rank u play.. but in my games jp4 only sees jacksons when i sneak to them.
first of all u see rifles and then a pak and behind it jackson's.
You can see what rank I play from my playercard. Can't see yours though... |