Hi Aarotron,
If you are suffering from bleed I am guessing it's because you're playing against OKW, who in their current state are pretty efficient at shredding conscripts. I've had the same problem trying to use an aggressive conscript start in the early game vs OKW.
The problem is simple - con spam is an aggressive strategy, but because of the difference between a combat engineer and a sturmpioneer you will never have as much raw power on the field as early as OKW. Another problem is if you go early maxims your opponent can usually outflank and push you off using volks.
The solution I've found is to play slightly slower using a mix of penals and conscripts (Con - penal - con - penal). This gives you beefier infantry that should prevent OKW from over-running you early. My general build from there is usually 120mm mortar, mini at gun (if using defensive tactics)/ Guards, then fast T 70.
If you're using penals, don't upgrade them until you seen medium armour. I usually only upgrade 1 in any case. However their snare when upgraded is absolutely insane and can easily win you games if you use them to ambush.
Other thoughts - use mortar flares/ combat engineers rather than conscripts to scout dangerous territory. Make sure you upgrade healing early (after your 4 infantry) so you don't take extra bleed.
Hope these tips help
