You're absolutely correct about the effectiveness of the Mechanized commander, I'd just like to address a few points in relation to this strat.
My guiding principle was, what is the most cost effective way for Wehr to deal with USF infantry? A pioneer is the most cost effective way to wreck a rear echelon squad early game (and can fairly easily wipe the squad). Two pioneers will defeat a rifleman with adequate cover movement. An assault grenadier deals with the issue of early buildings and can help a pioneer take out a rifleman squad... You get the idea.
Furthermore, by aggressive capping with pioneers (far from 'lacking mobility') you can straight-up outmaneuver the USF, especially if they're taking their time to pump out vetted riflemen. Plus, if the enemy is clearly blobbing for your cutoff all the time, you can build tier 1 and bring out the mgs, (though I prefer using bunkers).
I realize that Assault grenadiers are more powerful, but they're also more expensive to reinforce, don't scale to late game and are slower to pump out. They're not gonna be your frontline unit, but a flanking force that defeats small groups that engage your pioneers.
With regards to mechanized assault group.... meh. I honestly don't find myself using this too often, as it comes a bit too late (I've usually got a halftrack and a panzergren by the time it's available). StuG E's though... they're utterly brilliant.
Thanks for the comment
Profile of Colonel0tto
General Information
Register Time: 16 Jul 2013, 19:10 PM
Steam: 76561198044465393
Nationality: United Kingdom
Game Name: Less Mysterious Guy
Register Time: 16 Jul 2013, 19:10 PM
Steam: 76561198044465393
Nationality: United Kingdom
Game Name: Less Mysterious Guy
Signature
Post History of Colonel0tto
Thread: Utterly bonkers strategy but it just about works28 Jul 2014, 10:09 AM
|
Thread: Utterly bonkers strategy but it just about works15 Jul 2014, 18:45 PM
I don't believe pioneer-heavy openings in Coh2 are quite dead, and the nature of the USF/Wehr matchup might be enough resuscitate it. I like playing Wehrmacht in a different way, and I've been having far too much success with this strat not to share it, so here goes... Step one - build 3 early pioneers to cap the map as quick as possible, complemented by an assault grenadier or other CP 0 unit. Don't take an engagement unless cover is favourable and you can 2v1 an enemy (feel free to facepunch rear echelons if they try to 1v1 you). Flanking assault grens with sprint can allow you to 2v1 more easily, but be wary of taking a bad engagement, your main task is to cap a lot and harass the enemy cutoff. Build bunkers if you're taking a while to get fuel for tech upgrades. Upgrade HQ when you can, you are skipping your first building for now (for now). Step two - Keep rotating around the map and back-cap where you can. Build your Leichte Mechanized Kompanie as soon as possible and produce and up-gunned scout car. Use it to bully riflemen and eviscerate jeeps for as long as possible but keep it safe, as it can be a very useful tool in killing off halftracks (successfully approach the HT from it's front and you have a good chance to destroy it). Build your infanterie companie soon afterwards to get your first mg and keep your cutoff safe. Step three - Mgs and mortars will help a great deal against angry US blobber - I usually find myself building two of each. A pak gun will act as added insurance against the HT and/or Stuart tank as you continue to build up a strong position, creeping forward using mortar barrages and aggressive mg positioning. Your pioneers should be constantly active, building, wiring, mining and capping points. Step four- your call. If you are ahead in fuel, an Ostwind can often finish the game for you. Otherwise get a second pak and go for Stug E (this unit is unbelievable against US infantry if you're lucky enough to possess the commander), or go T4. I know some people don't like panthers - I really do, they are effective when supported and suit my playstyle of shock-tactics. Another strong alternative is to keep stalling for Tiger, but you may find yourself punished by M8A1's/ pack howitzers. Overview: I've won more games than I've lost using this. The basic premise is to take advantage of the early-game capping weakness of USF and punish them for overextending to cap with one unit. Early AT comes out for the Flack HT/Stuart, and anti-blob mechanisms come out when that starts becoming a problem. Note: Loading a halftrack with a panzergren and an assgren/flamer pio can allow you to perform a pretty devastating and unexpected doom-drop on an enemy fighting position or overextended unit. Don't underestimate the morale effect of an early squadwipe in this manner. Disclaimer - DO NOT USE THIS STRAT ON WINTER MAPS - vps on these maps tend to favour early aggression, which this strat doesn't really provide for. Thanks for reading, I'd love to hear peoples views on this and any reports they have of using it. I'll continue posting replays in coming weeks. Edit: Revised and condensed several parts of the strategy Replaced first replay with a closer game Replay of a close game: |
Thread: So you want successful 1v1 Strategies...17 Jul 2013, 09:25 AM
Thanks for the guide! I might give this a try later on. Hey Weeman Glad you've found this interesting, and you're absolutely correct. I think the only time I'd really consider going down the scout car route would be if I were facing irritating mg/bunker strategies. Even then, the zis with it's AT barrage can be pretty effective against emplacements. Still, a lot of people just prefer using Guards/ ppsh conscripts to shock troops, so I decided to come up with two options. Good luck with the strat! ^ ^ Colonel0tto |
Thread: So you want successful 1v1 Strategies...17 Jul 2013, 08:58 AM
Greetings comrades Firstly, allow me to introduce myself. My in-game alias is ‘Less_Mysterious_Guy’, I’m currently rank 64 and play Soviets almost exclusively. I played little of the original CoH, and have only recently made the switch from AOE3 and Total War Shogun 2, but CoH2 is rapidly becoming my favourite RTS. I’ve been a lurker on these forums for a long while (since closed Beta), and seeing a lack of serious Red Army Strategies that remain viable after the July 10th patch (sorry in advance IronRoman =P), I’ve decided to take the plunge. This is my first strategy guide, and should be fairly comprehensive. I welcome any constructive feedback, and will try to answer any questions newer players may have. Here goes. MP – Maximus Prime Best Maps – Kolodny Winter, Minsk, Moscow Outskirts Best Commanders – Anti-Infantry Tactics/ Guard Rifle Combined Arms Pros – Secures early map control, provides counter to most popular Ostheer strategies. Cons – You’d better not lose that early map control... Essentially, you have two objectives: 1. Secure two key map locations with Maxims, including the nearest fuel point. 2. Kill the inevitable reactionary flamethrower halftrack. So where exactly will you be setting your Maxim waypoints? For Kolodny Winter – (http://www.coh2.org/topic/4460/map-feedback-kolodny-ferma-winter) Place the first Maxim in the building overlooking the North fuel point, with the second moving to a building in the centre to secure the munitions. For Minsk – (http://www.coh2.org/topic/4457/map-feedback-minsk-pocket) A Maxim in the right-hand building complex can help lock down that flank, while the second Maxim moves to help push the middle lane. For Moscow - ((http://www.coh2.org/topic/4444/map-feedback-kappa-outskirts) Just grab the middle church – from here a Maxim can dominate the centre, while another Maxim will move to the buildings on the left flank to secure your fuel. The Build
You can now fend off any early grenadier/ mg rush – don’t be afraid to move your Maxims into flanking positions to pin the enemy infantry. You can also upgrade the combat engie with a flamer to help you out – crispy barbeque mortars. Objective 1 (hopefully) complete. At this point, 9 out of 10 Ostheer players (upon seeing their infantry torn up by Maxims) will be more than happy to focus their attention on constructing a dual-wielding dildo halftrack. I present to you two very different countermeasures: The first, and most popular choice, is to train another combat engie (or retreat the first, though two are useful), build T1, grab guards and construct yourself a shiny new clown car. You can build another M3 later for your combat engies to help with early bunker-busting, or focus on getting AT nades. You will of course need to select Guard Rifle Combined Arms (if you’ve even got to level 1 by now). Unfortunately, you are prone to getting fausted where the sun don’t shine by experienced Ostheer players. Additionally, the combination of resources and building time required to get your clown car out can simply be too much to be effective against an early flamer HT. The second option has a much higher risk/reward factor. Build Dat Zis. Use a Maxim (one that the enemy has previously discovered) as bait, keeping the Zis in an overwatch position. You could also outfit your conscripts with AT nades and get them ready to ambush, in an overall attempt to stun and two-shot his HT. If this works, it puts you in a very strong position. Using Anti-Infantry tactics, you can constantly recon the enemy to respond effectively to any assault. You can conserve your fuel for T4 and an SU 85, to counter any early P4 rush, or for T3 tanks for assistance in rapidly stomping all over the rest of the map. Your opponent will most likely rage-quit after you begin katyusha/incendiary/fear propaganda spam to destroy the waves of angry little panzergrenadiers that begin pouring out of his base in a disorganised horde. Oh, and your shock troops can be positioned to give a warm reception to any survivors. I hope this guides proves to be informative and/or entertaining, and I look forward to reading any responses you may have. In the future I plan to post a few more strats, with some focusing on 2v2 co-ordinated play, though for now I will be taking a short break from the game. Farewell for now comrades, and stay safe on the battlefield. Colonel0tto a.k.a. ‘Less_Mysterious_Guy’ |
1900361825155379253787
Latest replays uploaded by Colonel0tto
-
(Wehr vs USF) Kholodny Winter using T2-first strategyby: Colonel0tto map: Kholodny Ferma Winter1-1,218
2352723418226952262822048
Livestreams
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1772443.800+4
- 2.520216.707+17
- 3.68672504.733+2
- 4.1534535.741+3
- 5.388251.607+9
- 6.16060.727+5
- 7.329144.696+3
- 8.517330.610+1
- 9.251139.644-1
- 10.368196.652+6
- 1.2174901.707+4
- 2.11924.832+2
- 3.26988.754-1
- 4.26389.747+3
- 5.446297.600+1
- 6.213107.666-1
- 7.284124.696+12
- 8.224107.677+3
- 9.16258.736-1
- 10.957512.651+6
- 1.1460740.664-1
- 2.466195.705+15
- 3.426130.766+2
- 4.536218.711+8
- 5.358218.622-1
- 6.474216.687+4
- 7.315136.698+16
- 8.818467.637-1
- 9.11952.696+3
- 10.474417.532+7
- 1.354170.676+1
- 2.346157.688+1
- 3.338104.765-2
- 4.897246.785+5
- 5.588254.698+10
- 6.698336.675-2
- 7.929583.614+2
- 8.939429.686+1
- 9.273136.667+10
- 10.1509995.603+9
- 1.28401025.735+2
- 2.546194.738+27
- 3.506159.761+17
- 4.933376.713+3
- 5.1360445.753+14
- 6.1715873.663-1
- 7.917379.708+4
- 8.535310.633+24
- 9.631379.625-1
- 10.13227.830+8
- 1.30571503.670+28
- 2.338175.659+3
- 3.249122.671+6
- 4.529386.578+4
- 5.22273.753+5
- 6.855493.634+6
- 7.177101.637+5
- 8.1308788.624+3
- 9.449333.574+3
- 10.21801362.615+3
- 1.781375.676+10
- 2.478284.627+1
- 3.433169.719+1
- 4.16556.747-1
- 5.357265.574-1
- 6.10531.772-1
- 7.480243.664+1
- 8.25489.741+3
- 9.643391.622+6
- 10.244150.619+6
- 1.346135.719+1
- 2.723382.654+1
- 3.322177.645-1
- 4.936700.572+3
- 5.1254742.628+8
- 6.656488.573-1
- 7.443351.558+5
- 8.460320.590+2
- 9.578390.597+8
- 10.266156.630+1
- 1.1833774.703+9
- 2.474220.683+12
- 3.73682731.730+4
- 4.1383535.721+2
- 5.576283.671+8
- 6.394121.765+2
- 7.4162939.816+9
- 8.654206.760+9
- 9.583324.643+1
- 10.14962.706+10
- 1.1479640.698+1
- 2.20349.806+6
- 3.16121158.582+2
- 4.695436.615+1
- 5.663345.658+9
- 6.526285.649+3
- 7.17768.722+3
- 8.19011281.597+5
- 9.667255.723+4
- 10.378206.647+3
- 1.486177.733+4
- 2.506212.705+8
- 3.646294.687+4
- 4.698308.694+3
- 5.255115.689-1
- 6.24569.780-1
- 7.842381.688+1
- 8.23586.732+1
- 9.1182849.582-1
- 10.576402.589+1
- 1.338155.686+1
- 2.420176.705+4
- 3.675312.684+6
- 4.15140.791+3
- 5.243215.531+3
- 6.379184.673+10
- 7.236221.516-1
- 8.738304.708+1
- 9.1702827.673+4
- 10.1473808.646+3
- 1.35081729.670+9
- 2.1087410.726+1
- 3.25879.766+9
- 4.2022686.747+26
- 5.603164.786+4
- 6.396150.725+27
- 7.694282.711+3
- 8.18988.682+12
- 9.19930.869+8
- 10.179102.637-1
- 1.26471442.647+3
- 2.276165.626+3
- 3.460190.708+3
- 4.18493.664+1
- 5.744328.694+1
- 6.402175.697+11
- 7.7421.779+2
- 8.285128.690+8
- 9.191111.632+5
- 10.479202.703+3
- 1.30911001.755+5
- 2.642336.656+8
- 3.9316.853+16
- 4.695400.635+5
- 5.255100.718-1
- 6.346148.700+5
- 7.446162.734+6
- 8.687234.746-1
- 9.205112.647+5
- 10.386180.682+1
- 1.12191049.537+3
- 2.403313.563+2
- 3.846720.540+2
- 4.15865.709+5
- 5.332246.574-1
- 6.13887.613+3
- 7.463299.608+2
- 8.482333.591-1
- 9.679536.559+2
- 10.422316.572+2
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1098613.642+2
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
- 1.20141083.650+9
- 2.569354.616-1
- 3.426271.611+1
- 4.1676922.645+1
- 5.10136.737+4
- 6.434208.676+3
- 7.11649.703+7
- 8.189101.652+1
- 9.20968.755+7
- 10.288121.704-1
- 1.754286.725+2
- 2.21590.705+18
- 3.16948.779-1
- 4.600178.771-1
- 5.981427.697+3
- 6.324127.718+12
- 7.359155.698-1
- 8.1426713.667+1
- 9.1001552.645+3
- 10.36059.859+2
- 1.568415.578+2
- 2.776618.557+6
- 3.232122.655+2
- 4.398285.583+1
- 5.311206.602+2
- 6.194157.553+10
- 7.13347.739+3
- 8.239169.586+5
- 9.14691198.551+3
- 10.250135.649+1
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1231
uploaded by XXxxHeartlessxxXX
Board Info
680 users are online:
680 guests
1 post in the last 24h
6 posts in the last week
38 posts in the last month
6 posts in the last week
38 posts in the last month
Registered members: 49059
Welcome our newest member, Macnas24
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Macnas24
Most online: 2043 users on 29 Oct 2023, 01:04 AM