@Aerohank: I know that this is a viable strategy, but I guess no one build more than 2 StuG E's. Which is not StuG-spam, as lanciano claimed.
If any, there is gren-spam for OH. But this comes from the fact that you're fucked vs sov if you try to build grens, MGs, snipers and mortars due to the danger of double/triple sniper / M3 / Maxims...
actually i played against 3 to 4 stug E's in numerous games and is every effect against USF. ow and thats in 1000+ 1v1 ranking games
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The KT is a game decider late game. In team games Axis just need to hold 1 VP, a fuel, some caches and last out until they can start pumping out KTs in addition to everything else they have.
Some of the things KTs get away with late game...even the vCoH KT couldn't do. With even minor support one KT can clear groups of Shermans/T-34s. 2 KTs with support are literally unstoppable.
What sucks for allies is that they can have total map dominance for 30-45 mins and in the last ten minutes have the game flipped upside down and never be able to get back into the game again.
PLUS ONE!!!!! Couldnt agree more. |
As said previously you cant fight OKW with cons so it forces thesoviet player to use other unit and is fair play against okw which has all the most powerfull units in the game. You dont bring a knife to a gun fight do you?
Its funny how when soviets uses these strat its classed as cheese but when axis use them its ok (eg. Ass gren spam, E stug spam, mg 34/42 spam, lmg gren spam, pg spam, rapid firing motar spam , course the favorite the blob of doom and the list goes on and on. seem like this just a like this thread is abit of rant with no credibility. |
They forgot the 120mm mortar which need a price decrease (say 360mp) |
This thing needs to be moved to 1CP or huge health nerf. Even raketenwerfer is useless vs this thing with a decent player microing it. Volks get destroyed before they can even put a dint and double sturmpios might be ok but how map control are you going to lose with that?
What about kubel Wagon ? it is just as strong as the wc51, better nerf that too then. A early kubel wagon is just as a pain in the ass as a early jeep. Only difference is the jeep counters the kubel with is 50 call hmg which has good pen, it is slower and IT REQUIRES A COMMANDER.
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Okw struggle with any early vehicles but realy dont see as a big issue as building wc51 will slow usf tech, so using this unit has drawbacks. Yeah the wc51 is deffently not a issue against Ost as the get fausts and a quick scout car wil own this shit out of a wc51 |
Thread: LMGs9 Aug 2014, 08:39 AM
My concerns: Since the patch that change infantry lethality, LMGs have been designated to long range weapons similar to SMGs excelling at close range. As the community most likely has realized these weapons can be extremely strong. These problems exist for several reasons including that long range being the most likely range for units to encounter each other in, also unlike weapons like the SMG, LMGs are still rather strong at all ranges while a weapon like the SMG are nearly useless outside of their intended range. Retreating units as well must also retreat through these units intended range if their attempts to close the distance fails, giving them another advantage in wiping retreating units.
Not to mention that this sort of balance isn't even well representative of of LMGs as a whole as these guns are hardly less efficient at closer ranges. In truth I do not believe there should be a heavy weapon excelling at long range as these weapons are simply too powerful, especially if massed.
My Suggestion: What I think would help the balance of these units is a rework of the weapons as a whole to create weaknesses and disadvantages while still maintaining a sense of lethality these weapons deserve.
LMGs should be general upgrade to normal weapons whose damage is consistent at all ranges, but in turn do less damage then other weapons to units in cover. This would solidify the LMGs role as a defensive weapon making them good for killing infantry attempting to cross large sections of land without cover, but be less useful in attacking entrenched units. It would also create a weakness for opposing forces to exploit, allowing them to use cover to overpower them and reducing their usefulness in in areas with a lot of cover. It would also be a better representation of their real life counterpart as these weapons lacked the precision to pick off enemies coming out of cover.
So what do you think of LMGs, and what do you think would help balance them?
great idea dude, Thumbs Up |
Kubel wagon ? And does even need a commander.
Soviets m3 is not 0cp unit as it requires to build t1.
As for OST I dont it will ever happen as they get assualt grens at 0cp and there tech ables them to build most support weapons pritty much straight of the bat. Also OST with 0cp light vehicels would be OP as hell.
Personal Im not a big fan of the hole 0cp unit concept . |
Blobbing has seemed to have gotten worse since the release of western fronts. It seem to be the new meta for both new fraction. Blobbing makes this game boring as watching the grass grow. It also extreamly fustrating when you get beaten by a noob that egnors all game mechanic (cover, fanks and so forth) and just blobs all his units while chasing you around the map.
I not sure how relic will fix this but needs to be looked at |
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they should be able to build anti tank mine
agreed ;-)
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