Maybe get soviet team mate to go t2 straight up and build a AT gun first then a maxim . Use his suport weapon and rifles in a combined arms fashion to cover each others weaknesses. Use your rifles to spot from the at gun and keep moving forwards every time you get a chance.
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i'm pretty sure soviets have itssues with it aswell. It forces them to go m3, and even then it's rng based. Conscripts on the other hand have less dps than rifles so it's harder to kill this damn thing given how fast it is.
Even AT units often miss it. Seeing that thing get missed by several su76 or su85 shots in a row while stationnary is unfuriating, when m3 get hit almost all the time
its still better opitions than just throwing more rifles at It! |
The core issue here isnt the kubel its self, its usf unit structure. you notice no has a issue with the kubel when playing as soviets, as there are plenty of options to counter the kubel. USF T1 needs more than just riflemen. Maybe add a scout jeep like coh or move the m20 and put a higher price tag like 35-45 fuel.
Any ways I just think that just being able to build rifles is fucking stupid while your opponent can build a rang of AT, support and Infantry units and this is the core problem in my a pinion |
It's obvious that new kubel needs a fuel cost to prevent early spam.
+ 10000000000000000000000000 |
Yep every game same thing, kubel & Sturm pioneer rush you cut off. Even had up to three kubel rush my cut off which impossible to counter with only rilfes. Every game I exspect a kubel rush, so I always stay close to buildings and on semoski I ALWAYS rush to get into the building at the cutoff/choke point as a semoski base pin will make it extreamely hard to come back from. I find flight postions do help expecially on maps like K Ferma south cutoff. I think the kubel could do with small turing rotation drecrease tho |
/Axis mode on: But they are a elites!! They were called green devils!1 /Axis mode off
I was under impression, that at least JLI stay there, but I don't own the doctrine and missed the week it was available at rotation
axis mode?
so what if they are elite, i guess it fair for shock troops and paratroopers to be able to spawn anywhere because their elite
its a shit mechanic, no unit should be able to spawn in the fog of war the end |
Only thing that give me the shits is that they can spawn from building in the fog of war, should be only spawn from building you can actually see. 440mp for a unit that has high dps, get nades, gets fausts and to top it off being able to spawn anywhere on the map. Yeah seems fair lol |
[quote post6"]Welcome to Coh 2. This is a learn to play issue.
Thanks for the great contribution!!!
Back on topic. I feel like OKW late game favor get even worst against USF. As usf i feel like its a massive snowball effect, if you dont win in the first 20mins or cause a large amount damage and drain vp as fast as you can, you have prity much lost the game. I think the MECH truck (one with the fuck off big AA GUN on top of it) could do with a small health decrease or its range decreased, as it feel like it has no drawbacks to placing it forwards in the battlefield
but I dont think this will ever change so we will just have to away to deal with the up hill battle of the late game.
if there is a will, there is a way;-) |
Im really surprised that people think soviets are the strongest in 1v1, did not see that one coming lol |
lol, imagine Conscript squads with duel BAR/Bazooka equip. Nope. Nope nope nope nope nope nope nope.
My biggest problems with the Americans is that if you don't go for the infantry doctrine, Rifleman don't scale into the late game. Like, at all. Especially against the OKW. Also, lack of mines on echelons is frustrating and makes dealing with (super-)heavy armour an extreme pain in the ass.
totally agree +1 |